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A great magician known as Tellah the Sage for his mastery of the magic arts. In his old age, Tellah has forgotten many of the spells he once knew, but he is no less a sage now than ever he was.

World: FF IV


Master of Magic
Wields rods and staves. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 170 5525
Attack 6 105
Defense 6 105
Magic 12 212
Resistance 11 194
Mind 12 217
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Recall(Tellah) Cast a random black magic spell.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Bomb Core (IV) Last Gasp(Tellah) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Wonder Wand (IV) Sage's Sagacity(Tellah) Magic +10
Burst Mode Abilities
Sage's Secrets
Deal four magic earth and non-elemental attacks to one enemy. Deals more damage the higher the user's Magic is.
Forbidden Recollection
Deal two magic earth and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Professor's Robe (IV) Sage's Resolve(Tellah) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Druid's Robes (IV) Sage's Stone Ward(Tellah) Magic +10
Chain Soul Break Mechanics
Allies deal much more earth damage.
Chain Type
Earth element attacks

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Dragon Rod (IV) Sage's Scar(Tellah) Magic +10

Glint (Unique)

Equipment Soul Break When Mastered
Wizer Rod (IV) Resonating Strata(Tellah) Magic +10

Awakening (Unique)

Equipment Soul Break When Mastered
Elder Staff (IV) Sage's Revelation(Tellah) Magic +10
Awoken Mode
Awoken Earth Mode
Awoken Mode Effects
Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice.

Record Materia

Attack has a moderate chance to deal light magic ice damage instead of physical damage.
Gain a small amount of Magic and Mind when a rod is equipped.
Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped.

Legend Materia

Increase black magic damage a small amount.
Increase the user's Magic up to a moderate amount, proportional to the number of black magic attacks the user has triggered.
Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.
Begin battle temporarily infused with the power of earth.
Small chance for offensive earth abilities to trigger twice.

Useable Equipment


Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 4)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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