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Cecil (Paladin)

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Cecil (Paladin)



Captain of the Red Wings, Cecil was an elite Dark Knight who suffered under King Baron's misguided rule until his sense of righteousness led him on the path to becoming a Paladin.

World: FF IV
Paladin

Role

Physical Defense
Proficient with a variety of weapons and armor, with a focus on swords and shields. Can use rare knight abilities, buffing his defenses and drawing attacks to protect the party.

Recruitment Method

Memories of FINAL FANTASY IV(Classic) First Time Reward
Mistress of Winds (+)(Classic) First Time Reward
Mount Hobs(Classic) First Time Reward

Memory Crystal

Mage in Black (+)(Classic) First Time Reward
Baron Castle(Elite) First Time Reward

Memory Crystal II

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 230 7475
Attack 11 194
Defense 12 209
Magic 7 120
Resistance 8 149
Mind 8 149
Accuracy 20 25
Evasion 20 25
Speed 74 120

Soul Break

Soul Break Effect
Rampart(Cecil (Paladin)) Temporarily raise the party's Defense and Resistance a small amount.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Lustrous Sword (IV) Saint's Fall(Cecil (Paladin)) HP +300

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Excalibur (IV) Paladin Force(Cecil (Paladin)) Attack +10
Burst Mode Abilities
Blessed Weapon
Deal physical holy damage to one enemy, and restore a moderate amount of HP to the user.
Sacred Circle
Deal two physical holy attacks to all enemies.

Equipment Soul Break When Mastered
Apocalypse (IV) Radiant Blast(Cecil (Paladin)) Attack +10
Burst Mode Abilities
Paladin's Charge
Deal three to five physical holy and non-elemental attacks to one target. Deals more attacks depending on the number of attacks the user has taken.
Light Slash
Deal four physical holy and non-elemental attacks to one target, and temporarily raise the user's Resistance a large amount.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Ragnarok (IV) Arc of Light(Cecil (Paladin)) Attack +10

Ultra Soul Break (Unique)



Equipment Soul Break When Mastered
Kingsword (IV) Crystal Vanguard(Cecil (Paladin)) Attack +10
Bravery Abilities
Searchlight
Lv0 Deal physical holy damage to one enemy.
Lv1 Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).
Lv2 Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).
Lv3 Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total).

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Avenger (IV) Chain of Light(Cecil (Paladin)) -
Chain Soul Break Mechanics
Effect
Allies deal slightly more holy damage.
Chain Type
Holy element attacks

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Excalibur II (IV) Holy Devastation(Cecil (Paladin)) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Holy Fang (IV) Shining Crescent(Cecil (Paladin)) Attack +10
Details
Awoken Mode
Awoken Holy Mode
Awoken Mode Effects
Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and cause holy abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Ultima Weapon (IV) Shine Braver(Cecil (Paladin)) -
Details
1
Mighty Force
Deal six physical or white magic holy and non-elemental attacks to one enemy, and increase the damage of the user's holy abilities a moderate amount for one turn. Attack type depends on the user's stats.
Sync Requirements
Holy Ability
2
Healing Force
Restore a small amount of HP to the party.
Sync Requirements
Holy Ability

Limit Break Overstrikes (Unique)

Equipment Soul Break When Mastered
Guard of Avalon (IV) Sacred Charge(Cecil (Paladin)) -

Record Materia

Gain Protect when low on HP.(Can only trigger once per battle.)
Attack also restores a very small amount of HP to the user.
Moderate chance to gain a small amount of HP after being hit by a physical attack.
Deal much more holy damage.

Legend Materia

Reduce holy damage taken a small amount.
Moderate chance to cover physical damage taken by allies, and reduce the damage taken a large amount.
Increase the user's Defense up to a small amount, proportional to the number of attacks the user has taken.
Begin battle temporarily infused with the power of holy light.
Small chance for knight abilities to trigger twice.
Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has triggered.
Small chance for white magic abilities to trigger twice.

Useable Equipment

Accessories
Accessory

Useable Ability

White Magic
(Rarity 5)
Combat
(Rarity 5)
Support
(Rarity 3)
Knight
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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