Firion

World: FF II
Rebel Soldier
Role
Physical Attack
Proficient with a variety of weapons and armor, with a focus on axes and swords. Can use rare combat abilities, buffing his Attack to deal heavy damage.
Proficient with a variety of weapons and armor, with a focus on axes and swords. Can use rare combat abilities, buffing his Attack to deal heavy damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 201 | 6537 |
Attack | 12 | 209 |
Defense | 8 | 143 |
Magic | 8 | 149 |
Resistance | 8 | 135 |
Mind | 8 | 149 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 93 | 150 |
Soul Break
Soul Break | Effect |
Rope Knife(Firion) | Deal ranged damage to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Demonic Axe (II) | Wild Rose Vow(Firion) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Masamune (II) | Lord of Arms(Firion) | Attack +10 |
Diamond Helm (II) | Shining Blade(Firion) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Sun Blade (II) | Weaponsmaster(Firion) | Attack +10 |
Burst Mode Abilities
Chain Strike |
Deal up to eight ranged physical holy and non-elemental attacks to one target. The number of attacks increases the more this ability is used. |
---|---|
Chain Launch |
Deal four physical holy and non-elemental attacks to one enemy, and remove delay from the user's next action. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Ragnarok (II) | Rose of Rebellion(Firion) | Attack +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Lightbringer (II) | Double Trouble(Firion) | Attack +10 |
Mythril Sword (II) | Rush of Arms(Firion) | Attack +10 |
Equipment | Soul Break | When Mastered |
Firion's Bandana (II) | Fervid Blazer(Firion) | Attack +10 |
Bravery Abilities
Trinity Arts |
Lv0 | Deal physical holy, ice, and fire damage to one enemy. |
---|---|---|
Lv1 | Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap. | |
Lv2 | Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap. | |
Lv3 | Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap. |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Crimson Sword (II) | Thorns of the Rose(Firion) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Firion's Guise (II) | Weapon Specialist(Firion) | Attack +10 |
Spikey Hair (II) | Weapon Change(Firion) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Kotetsu (II) | Ruler of Arms(Firion) | Attack +10 |
Details
Awoken Mode |
Awoken Retainer Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of samurai and knight abilities, grant up to a moderate Samurai and Knight Ability Boost, and cause samurai and knight abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Muramasa (II) | Full Mastery(Firion) | - |
Details
1 | Swordmastery |
Deal five physical holy, ice, fire, and non-elemental attacks to one enemy, and increase the damage of the user's knight abilities a moderate amount for one turn. If the user has Proficiency, instead deal seven physical holy, ice, fire, and non-elemental attacks to one enemy, increase the damage of the user's knight abilities a moderate amount for one turn, and remove Proficiency from the user. |
---|---|---|
Sync Requirements |
Knight Ability |
|
2 | Blademastery |
Deal five physical holy, ice, fire, and non-elemental attacks to one enemy, and increase the damage of the user's samurai abilities a moderate amount for one turn. If the user has Proficiency, instead deal seven physical holy, ice, fire, and non-elemental attacks to one enemy, increase the damage of the user's samurai abilities a moderate amount for one turn, and remove Proficiency from the user. |
Sync Requirements |
Samurai Ability |
Limit Break Overstrikes (Unique)
Record Materia
Gain a small amount of Attack. Amount gained increases as HP drops. | |
Begin battle with Regen, and gain a small amount of Attack and Defense. | |
Gain a moderate amount of Attack. |
Legend Materia
Increase physical damage a small amount. | |
Increase the user's Attack up to a large amount, proportional to the number of physical attacks the user has triggered. | |
Small chance for combat abilities to trigger twice. | |
Small chance for samurai abilities to trigger twice. | |
Small chance for knight abilities to trigger twice. | |
Deal significantly more physical damage when a sword is equipped. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 1) |
Combat (Rarity 5) |
Support (Rarity 3) |
Celerity (Rarity 3) |
Knight (Rarity 5) |
Samurai (Rarity 5) |
Sharpshooter (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed