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Emperor

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Emperor



The leader of Palamecia, a militaristic empire bent on world domination. The Emperor has an insatiable lust for power, and he wields terrible magic to summon demons to do his bidding. The armies of Palamecia have brought countless kingdoms under his rule.

World: FF II
Emperor of Palamecia

Role

Offensive Magic
Wields rods and staves. Can use rare black magic and darkness abilities, allowing access to a wide array of spells.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 182 5911
Attack 5 90
Defense 8 132
Magic 12 211
Resistance 10 187
Mind 10 184
Accuracy 20 25
Evasion 20 25
Speed 81 132

Soul Break

Soul Break Effect
Slow IX(Emperor) Small chance to Slow all targets.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Emperor's Cloak (II) Prison of Sorrow(Emperor) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Demon's Rod (II) Winds of War(Emperor) Magic +10
Burst Mode Abilities
Binding Gale
Deal four magic wind and dark attacks to one target, with a moderate chance to interrupt its pending actions.
Leeching Winds
Deal magic wind and dark damage to one target, healing the user for a portion of the damage dealt.

Equipment Soul Break When Mastered
Meister Rod (II) Hell's Maw(Emperor) Magic +10
Burst Mode Abilities
Ruthless Ploy
Deal four magic earth and dark attacks to one target, and reduce delay of the user's actions for two turns.
Onyx Crest
Deal two magic earth and dark attacks to one target, and temporarily lower its Magic a large amount.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Mateus's Malice (II) Dire Apocalypse(Emperor) Magic +10
Wizard's Rod (II) Repentence Thorns(Emperor) Magic +10

Glint (Unique)

Equipment Soul Break When Mastered
Violet Robe (II) Clever Ruse(Emperor) Magic +10

Record Materia

Very small chance to counter physical attacks with a magic wind attack that deals light damage.
Attack becomes a group magic wind attack that deals light damage.
Attack has a high chance to become Drain.

Legend Materia

Increase black magic damage a small amount.
Moderate chance to counter black magic by lowering the attacker's earth resistance level by 1.
When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.
Begin battle temporarily infused with the power of earth.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 4)
Summoning
(Rarity 4)
Darkness
(Rarity 6)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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