Luneth

World: FF III
Warrior of Light
Role
Physical/Magic Hybrid
Wields swords and axes. Can use rare combat abilities, buffing his Attack to deal heavy damage.
Wields swords and axes. Can use rare combat abilities, buffing his Attack to deal heavy damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 210 | 6825 |
Attack | 12 | 208 |
Defense | 10 | 187 |
Magic | 7 | 120 |
Resistance | 6 | 112 |
Mind | 7 | 120 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 90 | 145 |
Soul Break
Soul Break | Effect |
Mark of the Warrior(Luneth) | Temporarily raise the user's Attack a moderate amount. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Tyrfing (III) | Advance(Luneth) |
Royal Sword (III) | Blade Torrent(Luneth) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Lust Dagger (III) | Swordshower(Luneth) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Gungnir (III) | Eternal Wind(Luneth) | Attack +10 |
Burst Mode Abilities
Pummeling Gale |
Deal four ranged physical wind and non-elemental attacks to one enemy, with a moderate chance to interrupt its pending action. |
---|---|
Roaring Winds |
Deal two ranged physical wind and non-elemental attacks to all enemies, temporarily lower the user's Resistance, and raise the user's Attack a moderate amount. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Dragon Lance (III) | Heavenly Gust(Luneth) | Attack +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Kiku-Ichimonji (III) | Zephyr Memories(Luneth) | Attack +10 |
Blood Lance (III) | Howling Vortex(Luneth) | Attack +10 |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Orichalcum (III) | Winds of Possibility(Luneth) | Attack +10 |
Gale Bandana (III) | Bond (Luneth) |
Chain Soul Break Mechanics
Effect |
Allies deal much more wind damage. | Increases the damage of FINAL FANTASY III heroes a large amount. | |
Chain Type |
Wind element attacks | FINAL FANTASY III Hero Attacks |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Masamune (III) | Storm of Blades(Luneth) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Mighty Hammer (III) | Howling Winds(Luneth) | Attack +10 |
Luneth's Guise (III) | Master Dragoon(Luneth) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Murakumo (III) | Wind Chosen(Luneth) | Attack +10 |
Details
Awoken Mode |
Awoken Wind Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice. |
Equipment | Soul Break | When Mastered |
Magic Lance (III) | Cloud Runner(Luneth) | Attack +10 |
Details
Awoken Mode |
Awoken Wind Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Longinus (III) | Silver Wind(Luneth) |
Details
1 | Tempest Leap |
Deal six jump wind and non-elemental attacks to one enemy. Lands immediately. |
---|---|---|
Sync Requirements |
Wind Ability |
|
2 | Spear Squall |
Instantly deal three physical wind and non-elemental attacks to one enemy. |
Sync Requirements |
Wind Ability |
Equipment | Soul Break | When Mastered |
Brave Suit (III) | Dragon's Tornado(Luneth) |
Details
1 | Gale Leap |
Deal seven jump wind and non-elemental attacks to one enemy. Triggers after a long delay. Delay is reduced depending on the number of times the user has triggered this ability (up to rank 2). Lands immediately. |
---|---|---|
Sync Requirements |
Wind Ability |
|
2 | Zephyr Force |
Instantly remove delay from the user's actions for one turn, and set the user's critical hit chance to 100% for one turn. |
Sync Requirements |
Wind Ability |
Limit Break Overstrikes (Unique)
Equipment | Soul Break | When Mastered |
Kazekiri (III) | Tempest Dash(Luneth) | - |
Limit Break Glint(Unique)
Equipment | Soul Break | When Mastered |
Dragoon's Helm (III) | Wind Flash (Luneth) | Attack +10 |
Arcane Dyad(Unique)
Equipment | Soul Break | When Mastered |
Magic Lance+ (III) | Apex Eternal Wind(Luneth) | - |
Record Materia
Deal slightly more wind damage. | |
Begin battle with Haste. | |
Deal significantly more damage when attacking with an enemy's elemental weakness. | |
Gain double EXP. |
Legend Materia
Increase wind damage a small amount. | |
Begin battle with Haste, and remove delay from the user's actions for three turns. | |
Begin battle temporarily infused with the power of wind. | |
Moderate chance to reduce delay of the user's actions for one turn when a wind ability triggers. | |
Small chance for offensive wind abilities to trigger twice. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Spellblade (Rarity 4) |
Combat (Rarity 5) |
Support (Rarity 3) |
Celerity (Rarity 5) |
Dragoon (Rarity 5) |
Darkness (Rarity 4) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed