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Luneth

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Luneth



A young man raised by Elder Topapa in the hinterlands village of Ur. The Wind Crystal chose him to be a Warrior of Light destined to save the world. He has a strong sense of justice, and he won't back down to anyone.

World: FF III
Warrior of Light

Role

Physical/Magic Hybrid
Wields swords and axes. Can use rare combat abilities, buffing his Attack to deal heavy damage.

Recruitment Method

Altar Cave(Classic) First Time Reward

Memory Crystal

Subterranean Lake(Classic) First Time Reward
Saronia Catacombs(Elite) First Time Reward

Memory Crystal II

Bahamut's Lair(Classic) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 210 6825
Attack 12 208
Defense 10 187
Magic 7 120
Resistance 6 112
Mind 7 120
Accuracy 20 25
Evasion 20 25
Speed 90 145

Soul Break

Soul Break Effect
Mark of the Warrior(Luneth) Temporarily raise the user's Attack a moderate amount.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Lust Dagger (III) Swordshower(Luneth) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Gungnir (III) Eternal Wind(Luneth) Attack +10
Burst Mode Abilities
Pummeling Gale
Deal four ranged physical wind and non-elemental attacks to one target, with a moderate chance to interrupt its pending action.
Roaring Winds
Deal two ranged physical wind and non-elemental attacks to all targets, temporarily lower the user's Resistance, and raise the user's Attack a moderate amount.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Dragon Lance (III) Heavenly Gust(Luneth) Attack +10

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Kiku-Ichimonji (III) Zephyr Memories(Luneth) Attack +10
Blood Lance (III) Howling Vortex(Luneth) Attack +10

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Masamune (III) Storm of Blades(Luneth) Attack +10

Glint (Unique)

Equipment Soul Break When Mastered
Mighty Hammer (III) Howling Winds(Luneth) Attack +10

Record Materia

Deal slightly more wind damage.
Begin battle with Haste.
Deal significantly more damage when attacking with an enemy's elemental weakness.
Moderate chance to gain double EXP.

Legend Materia

Increase wind damage a small amount.
Begin battle with Haste, and remove delay from the user's actions for three turns.
Begin battle temporarily infused with the power of wind.
Moderate chance to reduce delay of the user's actions for one turn when using wind abilities.

Useable Equipment

Accessories
Accessory

Useable Ability

Spellblade
(Rarity 4)
Combat
(Rarity 5)
Support
(Rarity 3)
Celerity
(Rarity 5)
Dragoon
(Rarity 5)
Darkness
(Rarity 4)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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