Arc

World: FF III
Warrior of Light
Role
Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing his Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.
Wields rods and staves. Can use rare white magic abilities, buffing his Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.
Recruitment Method
Memory Crystal
Highbridge(Elite) First Time Reward
Castle Saronia(Classic) First Time Reward
Cave of Tides(Classic) First Time Reward
Castle Saronia(Classic) First Time Reward
Cave of Tides(Classic) First Time Reward
Memory Crystal II
Assassin of Darkness (+)(Classic) First Time Reward
Saronia Catacombs(Elite) First Time Reward
Hall of Rites
Saronia Catacombs(Elite) First Time Reward
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 160 | 5200 |
Attack | 7 | 124 |
Defense | 7 | 121 |
Magic | 11 | 203 |
Resistance | 11 | 191 |
Mind | 12 | 210 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 92 | 149 |
Soul Break
Soul Break | Effect |
Mass Shell(Arc) | Grant Shell to all allies. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Holy Wand (III) | Soothing Light(Arc) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Elder Staff (III) | Renewing Rains(Arc) | Mind +10 |
White Mage Robe (III) | Word of Kindness(Arc) | Mind +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Wizard Rod (III) | Break of Valor(Arc) | Mind +10 |
Burst Mode Abilities
Dia Deluge |
Deal four white magic holy and water attacks to one enemy. |
---|---|
Dia Cure |
Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount. |
Equipment | Soul Break | When Mastered |
Staff of the Magi (III) | Auroral Grace(Arc) | Mind +10 |
Burst Mode Abilities
Dedication to Purity |
Restore a large amount of HP to one ally, and cast Esuna on them. |
---|---|
Dedication to Healing |
Restore a small amount of HP to all allies. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Healing Rod (III) | Summon Leviath(Arc) | Mind +10 |
Seraphim Mace (III) | Water's Grace(Arc) | Mind +10 |
Equipment | Soul Break | When Mastered |
Holy Rod (III) | Heavenly Rains(Arc) | Mind +10 |
Bravery Abilities
Life Fountain |
Lv0 | Instantly restore a small amount of HP to one ally. |
---|---|---|
Lv1 | Instantly restore a small amount of HP to all allies. | |
Lv2 | Instantly restore a moderate amount of HP to all allies. | |
Lv3 | Instantly restore a moderate amount of HP to all allies, and grant them Last Stand. |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Rune Staff (III) | Lightbringers(Arc) | Mind +5 Magic +5 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Illusionist's Robe (III) | Divine Wave(Arc) | Mind +5 Magic +5 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Lilith Rod (III) | Soaring Melody(Arc) | Mind +10 |
Selene Bow (III) | Sacred Breath(Arc) | Mind +5 Magic +5 |
Lambent Hat (III) | Shimmerwave Song(Arc) | Mind +5 Magic +5 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Asura's Rod (III) | Awaken Leviath(Arc) | Mind +5 Magic +5 |
Details
Awoken Mode |
Awoken Altruist Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of holy and water abilities, grant up to a moderate Holy Ability Boost and Water Ability Boost, and cause holy abilities and water abilities to trigger twice. |
Equipment | Soul Break | When Mastered |
Staff of the Devout (III) | Grace of Water(Arc) | Mind +5 Magic +5 |
Details
Awoken Mode |
Awoken Altruist Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of holy and water abilities, grant up to a moderate Holy Ability Boost and Water Ability Boost, and cause holy abilities and water abilities to trigger twice. |
Record Materia
Deal slightly more water damage. | |
Begin battle with Shell. | |
Gain a small amount of Magic and Mind when a staff is equipped. | |
Gain a moderate amount of Magic and small amount of Mind when a robe is equipped. |
Legend Materia
Increase white magic healing a small amount. | |
Moderate chance for white magic abilities to trigger twice. | |
Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has triggered. | |
Begin battle temporarily infused with the power of water. | |
Small chance for summoning abilities to trigger twice. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 3) |
White Magic (Rarity 5) |
Summoning (Rarity 5) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed