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Arc

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Arc



A shy young man who grew up with Luneth, Arc is discerning and intelligent, and can often be found with his head buried in a book. Considerate and kind, he strives hard to live up to his destiny as a Warrior of Light.

World: FF III
Warrior of Light

Role

Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing his Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

Castle Sasune(Classic) First Time Reward
Tower of Owen(Classic) First Time Reward

Memory Crystal

Castle Saronia(Classic) First Time Reward
Highbridge(Elite) First Time Reward
Cave of Tides(Classic) First Time Reward

Memory Crystal II

Eureka (+++)(Classic) Mastery Reward
Saronia Catacombs(Elite) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 160 5200
Attack 7 124
Defense 7 121
Magic 11 203
Resistance 11 191
Mind 12 210
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Mass Shell(Arc) Grant Shell to all allies.

Soul Break Equipment (Unique)

Equipment Soul Break
Holy Wand (III) Soothing Light(Arc)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Elder Staff (III) Renewing Rains(Arc) Mind +10
White Mage Robe (III) Word of Kindness(Arc) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Wizard Rod (III) Break of Valor(Arc) Mind +10
Burst Mode Abilities
Dia Deluge
Deal four white magic holy and water attacks to one target.
Dia Cure
Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount.

Equipment Soul Break When Mastered
Staff of the Magi (III) Auroral Grace(Arc) Mind +10
Burst Mode Abilities
Dedication to Purity
Restore a large amount of HP to one ally, and cast Esuna on them.
Dedication to Healing
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Seraphim Mace (III) Water's Grace(Arc) Mind +10


Equipment Soul Break When Mastered
Holy Rod (III) Heavenly Rains(Arc) Mind +10
Bravery Abilities
Life Fountain
Lv0 Instantly restore a small amount of HP to one ally.
Lv1 Instantly restore a small amount of HP to all allies.
Lv2 Instantly restore a moderate amount of HP to all allies.
Lv3 Instantly restore a moderate amount of HP to all allies, and grant them Last Stand.
Raising Bravery Level
Use a white magic ability.

Record Materia

Deal slightly more water damage.
Begin battle with Shell.
Gain a small amount of Magic and Mind when a staff is equipped.
Gain a moderate amount of Magic and small amount of Mind when a robe is equipped.

Legend Materia

Increase white magic healing a small amount.
Moderate chance for white magic abilities to trigger twice.
Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has used.

Useable Equipment

Weapons
Armor
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 3)
White Magic
(Rarity 5)
Summoning
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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