[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!


Last updated :


Lann and Reynn's trusty Mirage navigator, who is definitely not a bunny rabbit. Tama is a trusted friend who provides all sorts of information to aid their journey.

World: Beyond


Healing Magic
Wields rods and staves. Can use rare black magic and white magic abilities, deftly switching between attacks and heals as the battle demands.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 165 5362
Attack 6 95
Defense 6 108
Magic 11 203
Resistance 11 191
Mind 11 203
Accuracy 21 26
Evasion 20 25
Speed 96 155

Soul Break

Soul Break Effect
Mind Madrigal(Tama) Temporarily raise the party's Resistance a small amount.

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Princess's Crown (Beyond) Petal Pummel(Tama) Mind +10
Burst Mode Abilities
Bid for Time
Instantly restore a moderate amount of HP to one ally. If the ally is KO'd, raise them with a small amount of HP.
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Faerie Tail (Beyond) World Parade(Tama) Mind +10

Awakening (Unique)

Equipment Soul Break When Mastered
Magic Rod (Beyond) Surging Challenge(Tama) Mind +10
Awoken Mode
Awoken 2P Mode
Awoken Mode Effects
Grant unlimited use of white magic abilities, cause white magic abilities used by the user to trigger twice, and cause every second white magic ability used by the user to trigger the follow-up ability Banishra, dealing five white magic holy and non-elemental attacks to one enemy and restoring HP to all allies. Damage dealt and amount of HP restored by Banishra depend on the triggering ability's rank (up to 5 ranks).

Record Materia

Gain a small amount of Mind when a rod is equipped.
Restore 1 black magic and 1 white magic ability use at the start of battle.
Gain a moderate amount of Magic and a small amount of Mind when light armor is equipped.

Legend Materia

Increase white magic healing a small amount.
Moderate chance for white magic abilities to trigger twice.
Small chance to grant Last Stand after a white magic ability triggers and restores HP to a single ally. Target is the same as the triggering ability.

Useable Equipment


Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 5)

Record Spheres / Legend Sphere

See More

Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
Comments on this page(0)
Highest rated
Post a comment...
Show more comments
Popular pages
Recently updated pages