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Ultima Weapon (Incubus)(Terror of the Heavens, Part 1 Terror of the Heavens, Part 1)

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Ultima Weapon (Incubus)



Abilities

Ultima Weapon (Incubus) (Phase 1)
Magitek Ray Deal very heavy ranged physical damage to one target.
Aetheroplasm Deal massive ranged physical damage to all targets.
Geocrush Deal heavy magic earth damage to all targets.
Ultimate Eye of the Storm Deal magic wind damage to all targets, ignoring Resistance, and Sap them.
Ultimate Geocrush Deal magic earth damage to all targets in range, ignoring Resistance, and Slow them.
Ultimate Vulcan Burst Deal physical fire damage to all targets in range, ignoring Defense, and Interrupt their actions.
Ultimate Magitek Ray Deal ranged physical damage to one target, ignoring its Defense.
Ultimate Weight of the Land Deal magic earth damage to all targets in range, ignoring Resistance.
Ultimate Mistral Song Deal magic wind damage to all targets in range, ignoring Resistance.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Ultima Weapon (Incubus) (Phase 2)
Diffractive Laser Deal very heavy ranged physical damage to all targets in range.
Aetheroplasm Deal massive ranged physical damage to all targets.
Geocrush Deal heavy magic earth damage to all targets.
Ultimate Geocrush Deal magic earth damage to all targets in range, ignoring Resistance, and Slow them.
Ultimate Homing Lasers Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Ceruleum Vent Deal magic non-elemental damage to all targets, ignoring their Resistance.
Ultimate Radiant Plume Deal magic fire damage to all targets in range, ignoring Resistance.
Ultimate Weight of the Land Deal magic earth damage to all targets in range, ignoring Resistance.
Ultimate Eruption Deal magic fire damage to all targets in range, ignoring Resistance.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Ultima Weapon (Incubus) (Phase 3)
Magitek Ray Deal very heavy ranged physical damage to one target.
Ceruleum Vent Deal massive magic non-elemental damage to all targets.
Diffractive Laser Deal very heavy ranged physical damage to all targets in range.
Ultimate Homing Lasers Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Ceruleum Vent Deal magic non-elemental damage to all targets, ignoring their Resistance.
Ultimate Radiant Plume Deal magic fire damage to all targets in range, ignoring Resistance.
Ultimate Eruption Deal magic fire damage to all targets in range, ignoring Resistance.
Incubus Tank Purge Deal magic non-elemental damage to all targets, ignoring their Resistance and Magic Barrier.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Ultima Weapon (Incubus) (Phase 4)
Magitek Ray Deal very heavy ranged physical damage to one target.
Ceruleum Vent Deal massive magic non-elemental damage to all targets.
Diffractive Laser Deal very heavy ranged physical damage to all targets in range.
Ultimate Homing Lasers Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Ceruleum Vent Deal magic non-elemental damage to all targets, ignoring their Resistance.
Incubus Tank Purge Deal magic non-elemental damage to all targets, ignoring their Resistance and Magic Barrier.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Ultima Weapon (Incubus) (Phase 5)
Incubus Ultima Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and Instantly KO them. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Elements

Ultima Weapon (Incubus) (5-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ultima Weapon (Incubus) (4-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ultima Weapon (Incubus) (3-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ultima Weapon (Incubus) (2-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ultima Weapon (Incubus) (1-Hero Synergy)
Fire
Ice
Lightning
0
0
0

Earth
Wind
Water
0
0
0

Holy
Dark
Poison
0
0
0

Ultima Weapon (Incubus) (0-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Ultima Weapon (Incubus) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ultima Weapon (Incubus) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ultima Weapon (Incubus) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ultima Weapon (Incubus) (Phase 4)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ultima Weapon (Incubus) (Phase 5)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Ultima Weapon (Incubus) (5-Hero Synergy)
Attack Lv 4 Break Resist
Defense Lv 4 Break Resist
Magic Lv 4 Break Resist
Resistance Lv 4 Break Resist
Mind Lv 4 Break Resist

Ultima Weapon (Incubus) (4-Hero Synergy)
Attack Lv 5 Break Resist
Defense Lv 5 Break Resist
Magic Lv 5 Break Resist
Resistance Lv 5 Break Resist
Mind Lv 5 Break Resist

Ultima Weapon (Incubus) (3-Hero Synergy)
Attack Lv 6 Break Resist
Defense Lv 6 Break Resist
Magic Lv 6 Break Resist
Resistance Lv 6 Break Resist
Mind Lv 6 Break Resist

Ultima Weapon (Incubus) (2-Hero Synergy)
Attack Lv 7 Break Resist
Defense Lv 7 Break Resist
Magic Lv 7 Break Resist
Resistance Lv 7 Break Resist
Mind Lv 7 Break Resist

Ultima Weapon (Incubus) (1-Hero Synergy)
Attack Lv 8 Break Resist
Defense Lv 8 Break Resist
Magic Lv 8 Break Resist
Resistance Lv 8 Break Resist
Mind Lv 8 Break Resist

Ultima Weapon (Incubus) (0-Hero Synergy)
Attack Lv 9 Break Resist
Defense Lv 9 Break Resist
Magic Lv 9 Break Resist
Resistance Lv 9 Break Resist
Mind Lv 9 Break Resist

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the more the enemy's resistance to break debuffs and elemental damage will be lowered, and the more damage you will deal to them.
  • Uses strong fire, earth, and wind attacks.
  • Uses attacks that Sap and Interrupt, ignoring resistances.
  • Uses Ultimate Geocrush, which can Slow, ignoring resistances.
  • Uses Incubus Tank Purge, which ignores Magic Barrier and Resistance.
  • Uses Incubus Ultima, which ignores Magic Barrier and Resistance, can break the damage cap, and can Instantly KO, ignoring resistances.
  • If the fight drags on without you reducing the HP of the enemy enough, they strike the entire party with Incubus Dead End, which can break the damage cap, ignores resistances, and Instantly KO.

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