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Deadeye (Incubus)(One-Eyed Tyrant, Part 3 One-Eyed Tyrant, Part 3)

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Deadeye (Incubus)



Abilities

Deadeye (Incubus) (Phase 1)
Tail Strike Deal massive physical damage to all targets.
Roar Deal very heavy ranged physical damage to all targets in the rear row, and Interrupt their actions.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Heave Deal a fixed amount of damage to one target.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Ultimate Spring Attack Deal ranged physical damage to all targets in range, ignoring Defense.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 2)
Tail Strike Deal massive physical damage to all targets.
Roar Deal very heavy ranged physical damage to all targets in the rear row, and Interrupt their actions.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Heave Deal a fixed amount of damage to one target.
Ultimate Spring Attack Deal ranged physical damage to all targets in range, ignoring Defense.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 3)
Heave Deal very heavy physical damage to one target.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 4)
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Roar Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Interrupt their actions.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 5)
Intimidate Temporarily raise the user's Attack.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Roar Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Interrupt their actions.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Elements

Deadeye (Incubus) (5-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Deadeye (Incubus) (4-Hero Synergy)
Fire
Ice
Lightning
0
0
0

Earth
Wind
Water
0
0
0

Holy
Dark
Poison
0
0
0

Deadeye (Incubus) (3-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (2-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (1-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (0-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Deadeye (Incubus) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 4)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 5)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Deadeye (Incubus) (5-Hero Synergy)
Attack Lv 7 Break Resist
Defense Lv 7 Break Resist
Magic Lv 7 Break Resist
Resistance Lv 7 Break Resist
Mind Lv 7 Break Resist

Deadeye (Incubus) (4-Hero Synergy)
Attack Lv 8 Break Resist
Defense Lv 8 Break Resist
Magic Lv 8 Break Resist
Resistance Lv 8 Break Resist
Mind Lv 8 Break Resist

Deadeye (Incubus) (3-Hero Synergy)
Attack Lv 9 Break Resist
Defense Lv 9 Break Resist
Magic Lv 9 Break Resist
Resistance Lv 9 Break Resist
Mind Lv 9 Break Resist

Deadeye (Incubus) (2-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Deadeye (Incubus) (1-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Deadeye (Incubus) (0-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the more the enemy's resistance to break debuffs and elemental damage will be lowered, and the more damage you will deal to them.
  • Uses attacks that Sap and Interrupt, ignoring resistances.
  • Uses Intimidate to raise its Attack.
  • Strikes the back row with Roar, which can Interrupt, ignoring resistances.
  • Uses Incubus Single-pronged Strike, which ignores Mirror Image and Defense, and can break the damage cap.
  • Uses Incubus Roar, which ignores Mirror Image and Defense, and can Interrupt.
  • If the fight drags on without you reducing the HP of the enemy enough, they strike the entire party with Incubus Dead End, which can break the damage cap, ignores resistances, and Instantly KO.

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