[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Deadeye (Incubus)(One-Eyed Tyrant, Part 3 One-Eyed Tyrant, Part 3)

Last updated :

Deadeye (Incubus)



Abilities

Deadeye (Incubus) (Phase 1)
Tail Strike Deal massive physical damage to all targets.
Roar Deal very heavy ranged physical damage to all targets in the rear row, and Interrupt their actions.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Heave Deal a fixed amount of damage to one target.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Ultimate Spring Attack Deal ranged physical damage to all targets in range, ignoring Defense.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 2)
Tail Strike Deal massive physical damage to all targets.
Roar Deal very heavy ranged physical damage to all targets in the rear row, and Interrupt their actions.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Heave Deal a fixed amount of damage to one target.
Ultimate Spring Attack Deal ranged physical damage to all targets in range, ignoring Defense.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 3)
Heave Deal very heavy physical damage to one target.
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Ultimate Tail Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 4)
Spring Attack Deal very heavy ranged physical damage to all targets in range.
Intimidate Temporarily raise the user's Attack.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Roar Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Interrupt their actions.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Deadeye (Incubus) (Phase 5)
Intimidate Temporarily raise the user's Attack.
Ultimate Claw Rake Deal damage to all targets proportional to their current HP, and Sap them.
Ultimate Stamp Deal physical damage to all targets in range, ignoring Defense.
Incubus Roar Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Interrupt their actions.
Incubus Single-pronged Strike Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Elements

Deadeye (Incubus) (5-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Deadeye (Incubus) (4-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Deadeye (Incubus) (3-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (2-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (1-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Deadeye (Incubus) (0-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Deadeye (Incubus) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 4)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Deadeye (Incubus) (Phase 5)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Deadeye (Incubus) (5-Hero Synergy)
Attack Lv 7 Break Resist
Defense Lv 7 Break Resist
Magic Lv 7 Break Resist
Resistance Lv 7 Break Resist
Mind Lv 7 Break Resist

Deadeye (Incubus) (4-Hero Synergy)
Attack Lv 8 Break Resist
Defense Lv 8 Break Resist
Magic Lv 8 Break Resist
Resistance Lv 8 Break Resist
Mind Lv 8 Break Resist

Deadeye (Incubus) (3-Hero Synergy)
Attack Lv 9 Break Resist
Defense Lv 9 Break Resist
Magic Lv 9 Break Resist
Resistance Lv 9 Break Resist
Mind Lv 9 Break Resist

Deadeye (Incubus) (2-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Deadeye (Incubus) (1-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Deadeye (Incubus) (0-Hero Synergy)
Attack Break Immune
Defense Break Immune
Magic Break Immune
Resistance Break Immune
Mind Break Immune

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the lower the enemy's resistance to break debuffs and elemental damage, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The enemy uses attacks that Sap and Interrupt, ignoring resistances.
  • The enemy uses Intimidate to raise its Attack.
  • The enemy uses Roar to Interrupt targets in the rear row, ignoring resistances.
  • The enemy uses Incubus Single-pronged Strike, which ignores Mirror Image and Defense, and can break the damage cap.
  • The enemy uses Incubus Roar to Interrupt, ignoring Mirror Image and Defense.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Incubus Dead End to deal damage that can break the damage cap to all targets and Instantly KO them, ignoring resistances.

Comments on this page(3)
Newest
Highest rated
Post a comment...
Show more comments
Post a comment...
Popular pages
Commented pages
Recently updated pages