[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Dahaka (Incubus)(Evil On High, Part 1 Evil On High, Part 1)

Last updated :

Dahaka (Incubus)



Abilities

Dahaka (Incubus) (Phase 1)
Firaga Deal heavy magic fire damage to all targets in range.
Waterga Deal heavy magic water damage to all targets in range.
Holy Deal very heavy magic holy damage to all targets.
Ultimate Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Ultimate Holy Deal magic holy damage to all targets, ignoring their Resistance, and Sap them.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Dahaka (Incubus) (Phase 2)
Faith Temporarily raise the user's Magic. Pierces Reflect.
Diluvial Plague Deal magic non-elemental damage to all targets, and Slow and Sap them.
Ultimate Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Ultimate Holy Deal magic holy damage to all targets, ignoring their Resistance, and Sap them.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Dahaka (Incubus) (Phase 3)
Diluvial Plague Deal magic non-elemental damage to all targets, and Slow and Sap them.
Ultimate Foul Utterance Deal moderate magic non-elemental damage to all targets, and remove their buffs and stat boosts.
Ultimate Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Ultimate Holy Deal magic holy damage to all targets, ignoring their Resistance, and Sap them.
Incubus Bone-chilling Breaker Deal very heavy magic ice damage to all targets in range, ignoring Magic Barrier and Resistance.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Dahaka (Incubus) (Phase 4)
Diluvial Plague Deal magic non-elemental damage to all targets, and Slow and Sap them.
Ultimate Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Ultimate Holy Deal magic holy damage to all targets, ignoring their Resistance, and Sap them.
Incubus Fulminous Firestorm Deal very heavy magic lightning damage to all targets in range, ignoring Magic Barrier and Resistance.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Dahaka (Incubus) (Phase 5)
Faith Temporarily raise the user's Magic. Pierces Reflect.
Diluvial Plague Deal magic non-elemental damage to all targets, and Slow and Sap them.
Ultimate Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Ultimate Holy Deal magic holy damage to all targets, ignoring their Resistance, and Sap them.
Incubus Fulminous Firestorm Deal very heavy magic lightning damage to all targets in range, ignoring Magic Barrier and Resistance.
Incubus Bone-chilling Breaker Deal very heavy magic ice damage to all targets in range, ignoring Magic Barrier and Resistance.
Incubus Dead End Deal magic damage to all targets, ignoring their Resistance and Magic Barrier, and Instantly KO them. Can break the damage cap.

Elements

Dahaka (Incubus) (5-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Dahaka (Incubus) (4-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Dahaka (Incubus) (3-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Dahaka (Incubus) (2-Hero Synergy)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Dahaka (Incubus) (1-Hero Synergy)
Fire
Ice
Lightning
0
0
0

Earth
Wind
Water
0
0
0

Holy
Dark
Poison
0
0
0

Dahaka (Incubus) (0-Hero Synergy)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Dahaka (Incubus) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Dahaka (Incubus) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Dahaka (Incubus) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Dahaka (Incubus) (Phase 4)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Dahaka (Incubus) (Phase 5)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Dahaka (Incubus) (5-Hero Synergy)
Attack Lv 4 Break Resist
Defense Lv 4 Break Resist
Magic Lv 4 Break Resist
Resistance Lv 4 Break Resist
Mind Lv 4 Break Resist

Dahaka (Incubus) (4-Hero Synergy)
Attack Lv 5 Break Resist
Defense Lv 5 Break Resist
Magic Lv 5 Break Resist
Resistance Lv 5 Break Resist
Mind Lv 5 Break Resist

Dahaka (Incubus) (3-Hero Synergy)
Attack Lv 6 Break Resist
Defense Lv 6 Break Resist
Magic Lv 6 Break Resist
Resistance Lv 6 Break Resist
Mind Lv 6 Break Resist

Dahaka (Incubus) (2-Hero Synergy)
Attack Lv 7 Break Resist
Defense Lv 7 Break Resist
Magic Lv 7 Break Resist
Resistance Lv 7 Break Resist
Mind Lv 7 Break Resist

Dahaka (Incubus) (1-Hero Synergy)
Attack Lv 8 Break Resist
Defense Lv 8 Break Resist
Magic Lv 8 Break Resist
Resistance Lv 8 Break Resist
Mind Lv 8 Break Resist

Dahaka (Incubus) (0-Hero Synergy)
Attack Lv 9 Break Resist
Defense Lv 9 Break Resist
Magic Lv 9 Break Resist
Resistance Lv 9 Break Resist
Mind Lv 9 Break Resist

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the lower the enemy's resistance to break debuffs and elemental damage, and the more damage you'll deal. At least two heroes with Record Synergy recommended.
  • The enemy uses only magic attacks.
  • The enemy uses strong fire, ice, lightning, water, and holy attacks.
  • The enemy uses attacks that Sap and Slow.
  • The enemy uses Ultimate Foul Utterance, which casts Dispel on all targets.
  • The enemy uses abilities like Incubus Fulminous Firestorm and Incubus Bone-chilling Breaker, which ignore Magic Barrier and Resistance.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Incubus Dead End to deal damage that can break the damage cap to all targets and Instantly KO them, ignoring resistances.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages