[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Alraune King (Vitality +)(4★ Vitality Pilgrimage 4★ Vitality Pilgrimage)

Last updated :

Alraune King (Vitality +)



Abilities

Alraune King (Vitality +)
Wail Deal damage to all targets proportional to their current HP, ignoring their resistances.
Ram Deal physical damage to one target.
Scream Deal ranged physical damage to all targets, with a chance to Blind them.
Mighty Guard Grant Protect and Shell to the user.
Mystery Waltz Temporarily raise the user's Attack, Magic, Defense, Resistance, Mind, Accuracy, and Speed.
Sap Sap all targets not afflicted with Sap.
Mandraguard Temporarily raise the Defense and Resistance of the user.
Battering Blow Deal physical damage to one target.

Elements

Alraune King (Vitality +)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
Slight Weakness
Slight Weakness
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Alraune King (Vitality +)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Alraune King (Vitality +)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses only physical attacks.
  • The enemy uses attacks that Blind.
  • The enemy uses attacks that Sap, ignoring resistances.
  • The enemy uses Mighty Guard to grant itself Protect and Shell.
  • The enemy uses Mystery Waltz to temporarily raise its Attack, Magic, Defense, Resistance, Mind, Accuracy, and Speed.
  • The enemy uses Mandraguard to temporarily raise its Defense and Resistance.
  • The enemy uses Wail to deal damage proportional to targets' current HP, ignoring resistances.



Comments on this page(1)
Newest
Highest rated
Post a comment...
Show more comments
Post a comment...
Popular pages
Commented pages
Recently updated pages