[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Yeti (Infernal)(Yeti (Infernal)(Classic) Yeti (Infernal))

Last updated :

Yeti (Infernal)



Abilities

Yeti (Infernal) (Normal)
Attack Deal physical damage to all targets in range.
Jump Deal ranged physical damage to one target.
Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Hailstone Deal damage to all targets in range proportional to their current HP, ignoring resistances.
Snowstorm Deal magic ice damage to all targets.
Tackle Deal physical damage to all targets in range.
Ultimate Tackle Deal physical damage to all targets in range, ignoring Defense, with a chance to Sap them.
Ultimate Snowstorm Deal magic ice damage to all targets in range, ignoring Resistance, with a chance to Stop them.
Ultimate Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Infernal Tackle Deal physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Infernal Snowstorm Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Ultimate Green Cherry Temporarily raise the user's Attack, and grant them Haste, Protect, Shell, and Regen.

Yeti (Infernal) (Weak)
Attack Deal physical damage to all targets in range.
Jump Deal ranged physical damage to one target.
Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Hailstone Deal damage to all targets in range proportional to their current HP, ignoring resistances.
Snowstorm Deal magic ice damage to all targets.
Tackle Deal physical damage to all targets in range.
Ultimate Tackle Deal physical damage to all targets in range, ignoring Defense, with a chance to Sap them.
Ultimate Snowstorm Deal magic ice damage to all targets in range, ignoring Resistance, with a chance to Stop them.
Ultimate Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Infernal Tackle Deal physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Infernal Snowstorm Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Ultimate Green Cherry Temporarily raise the user's Attack, and grant them Haste, Protect, Shell, and Regen.

Yeti (Infernal) (Very Weak)
Attack Deal physical damage to all targets in range.
Jump Deal ranged physical damage to one target.
Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Hailstone Deal damage to all targets in range proportional to their current HP, ignoring resistances.
Snowstorm Deal magic ice damage to all targets.
Tackle Deal physical damage to all targets in range.
Ultimate Tackle Deal physical damage to all targets in range, ignoring Defense, with a chance to Sap them.
Ultimate Snowstorm Deal magic ice damage to all targets in range, ignoring Resistance, with a chance to Stop them.
Ultimate Snowball Deal damage to all targets in range proportional to their max HP, ignoring resistances, with a chance to Sap them.
Infernal Tackle Deal physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Infernal Snowstorm Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Ultimate Green Cherry Temporarily raise the user's Attack, and grant them Haste, Protect, Shell, and Regen.

Elements

Yeti (Infernal) (Normal)
Fire
Ice
Lightning
Slight Weakness
RESIST
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
Slight Weakness

Yeti (Infernal) (Weak)
Fire
Ice
Lightning
Slight Weakness
RESIST
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
Slight Weakness

Yeti (Infernal) (Very Weak)
Fire
Ice
Lightning
Slight Weakness
RESIST
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
Slight Weakness

Debuff Immunities

Yeti (Infernal) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Yeti (Infernal) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Yeti (Infernal) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Yeti (Infernal) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Yeti (Infernal) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Yeti (Infernal) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong ice attacks.
  • The enemy uses attacks that ignore Defense and Resistance.
  • The enemy uses attacks that deal damage proportional to targets' HP, ignoring resistances.
  • The enemy uses attacks that Stop and Sap.
  • After losing a certain amount of HP, the enemy uses Ultimate Green Cherry to temporarily raise its Attack and grant itself Haste, Protect, Shell, and Regen.
  • The enemy uses Infernal Tackle, which ignores Mirror Image and can break the damage cap.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Infernal Snowstorm, which ignores Magic Barrier and can break the damage cap.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages