[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Zeromus EG(Unparalleled Darkness(Classic) Unparalleled Darkness)

Last updated :

Zeromus EG



Abilities

Zeromus EG (Normal)
Whirl Deal magic damage to one target, proportional to its current HP.
Osmose Chance to remove a portion of the ability uses of one ability of one target.
Blaze Deal magic damage to all targets, proportional to their max HP.
Big Bang Deal heavy magic non-elemental damage to all targets, with a small chance to Sap them.
Flare Deal moderate magic non-elemental damage to one target.
Drain Deal moderate magic dark damage to one target, healing the user for a portion of the damage dealt.
Earthquake Deal magic earth damage to all targets.
Lightning Deal magic damage to all targets, proportional to their max HP.
Attack Deal very heavy physical damage to one target.
Attack Deal very heavy physical damage to two random targets.
Reflect(Counter) Grant Reflect to one target.
Curse(Counter) Temporarily lower the Attack and Defense of one target.

Zeromus EG (Weak)
Whirl Deal magic damage to one target, proportional to its current HP.
Osmose Chance to remove a portion of the ability uses of one ability of one target.
Blaze Deal magic damage to all targets, proportional to their max HP.
Big Bang Deal heavy magic non-elemental damage to all targets, with a small chance to Sap them.
Flare Deal moderate magic non-elemental damage to one target.
Drain Deal moderate magic dark damage to one target, healing the user for a portion of the damage dealt.
Earthquake Deal magic earth damage to all targets.
Lightning Deal magic damage to all targets, proportional to their max HP.
Attack Deal heavy physical damage to three random targets.
Attack Deal heavy physical damage to four random targets.
Reflect(Counter) Grant Reflect to one target.
Curse(Counter) Temporarily lower the Attack and Defense of one target.

Zeromus EG (Very Weak)
Deluge Deal magic damage to all targets, proportional to their max HP.
Black Hole Remove buffs from all targets. (White Magic)
Whirlwind Deal magic damage to all targets, proportional to their max HP.
Fira Deal magic fire damage to all targets.
Blizzara Deal magic ice damage to all targets.
Thundara Deal magic lightning damage to all targets.
Attack Deal heavy physical damage to five random targets.
Absorb(Counter) Restore HP to the user.

Elements

Zeromus EG (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zeromus EG (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zeromus EG (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zeromus EG (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zeromus EG (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zeromus EG (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Zeromus EG (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Zeromus EG (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Zeromus EG (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Zeromus has tremendous power, kupo... No, wait!
That isn't Zeromus!
Though it isn't the Zeromus we know, kupo, it undoubtedly wields tremendous power, so be extremely careful when taking it on!

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages