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Warring Triad (Incarnate)(The Triad Descends (Incarnate)(Classic) The Triad Descends (Incarnate))

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Warring Triad (Incarnate)



Abilities

Demon Orb (Red)
None
Fiend Orb (Blue)
None
Goddess Orb (Yellow)
None
Demon (Phase 1)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Enhance Attack Temporarily raise the Attack of all targets in range.
Triad Possession Afflict all targets with Warring Triad (Demon).
Meteor Deal magic non-elemental damage to all targets, ignoring Resistance.
Sylph Blade Deal physical wind damage to all targets, ignoring Defense, and Sap them.
Stop Stop all targets in range.
Southern Cross Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance.
Firaja Deal magic fire damage to all targets, ignoring Resistance.
Chain Firaga Deal four magic fire attacks to all targets in range, ignoring Resistance.
Tyrfing Deal physical damage to all targets, ignoring Defense.
Reaper Deal physical damage to all targets, ignoring Mirror Image and Defense.
Wave Cannon Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Metal Cutter Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them.
Ultimate Metal Cutter Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Firaga Deal magic fire damage to all targets in range, ignoring Resistance.
Blaze Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier.

Demon (Phase 2)
Heavensfall Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Sylph Blade Deal physical wind damage to all targets, ignoring Defense, and Sap them.
Southern Cross Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance.
Wave Cannon Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Metal Cutter Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Demon (Phase 3)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Osmose Reduce the ability uses of both abilities of all targets by 2.
Sylph Blade Deal physical wind damage to all targets, ignoring Defense, and Sap them.
Southern Cross Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance.
Chain Firaga Deal four magic fire attacks to all targets in range, ignoring Resistance.
Reaper Deal physical damage to all targets, ignoring Mirror Image and Defense.
Wave Cannon Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Metal Cutter Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them.
Ultimate Metal Cutter Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Fiend (Phase 1)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Enhance Magic Temporarily raise the Magic of all targets in range.
Triad Possession Afflict all targets with Warring Triad (Fiend).
Earth Shaker Deal magic earth damage to all targets, ignoring Resistance.
Grand Frost Deal physical ice damage to all targets, ignoring Defense, and Sap them.
Northern Cross Stop all targets in range.
Absolute Zero Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance.
Blizzaja Deal magic ice damage to all targets, ignoring Resistance.
Chain Blizzaga Deal four magic ice attacks to all targets in range, ignoring Resistance.
Hammerblow Deal physical damage to all targets, ignoring Defense.
Iceberg Blow Deal physical ice and non-elemental damage to all targets, ignoring Mirror Image and Defense.
Tremors Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Fiendish Rage Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Interrupt them. Can break the damage cap.
Ultimate Fiendish Rage Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Blizzaga Deal magic ice damage to all targets in range, ignoring Resistance.
Icestorm Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier.

Fiend (Phase 2)
Heavensfall Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Grand Frost Deal physical ice damage to all targets, ignoring Defense, and Sap them.
Absolute Zero Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance.
Tremors Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Fiendish Rage Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Fiend (Phase 3)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Osmose Reduce the ability uses of both abilities of all targets by 2.
Grand Frost Deal physical ice damage to all targets, ignoring Defense, and Sap them.
Absolute Zero Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance.
Chain Blizzaga Deal four magic ice attacks to all targets in range, ignoring Resistance.
Iceberg Blow Deal physical ice and non-elemental damage to all targets, ignoring Mirror Image and Defense.
Tremors Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Fiendish Rage Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Interrupt them. Can break the damage cap.
Ultimate Fiendish Rage Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Goddess (Phase 1)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Enhance Mind Temporarily raise the Mind of all targets in range.
Triad Possession Afflict all targets with Warring Triad (Goddess).
Thundara Deal magic lightning damage to all targets, ignoring Resistance.
Holy Breath Deal physical holy damage to all targets, ignoring Defense, and Sap them.
Holy Binding Stop all targets in range.
Flash Rain Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance.
Thundaja Deal magic lightning damage to all targets, ignoring Resistance.
Chain Thundaga Deal four magic lightning attacks to all targets in range, ignoring Resistance.
Rush Deal physical damage to all targets, ignoring Defense.
Passionate Strike Deal physical damage to all targets, ignoring Mirror Image and Defense.
Quasar Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Cloudy Heaven Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Doom them (Countdown 45).
Ultimate Cloudy Heaven Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Thundaga Deal magic lightning damage to all targets in range, ignoring Resistance.
Thunderbolt Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier.

Goddess (Phase 2)
Heavensfall Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.
Holy Breath Deal physical holy damage to all targets, ignoring Defense, and Sap them.
Flash Rain Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance.
Quasar Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Cloudy Heaven Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Goddess (Phase 3)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Osmose Reduce the ability uses of both abilities of all targets by 2.
Holy Breath Deal physical holy damage to all targets, ignoring Defense, and Sap them.
Flash Rain Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance.
Chain Thundaga Deal four magic lightning attacks to all targets in range, ignoring Resistance.
Passionate Strike Deal physical damage to all targets, ignoring Mirror Image and Defense.
Quasar Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Cloudy Heaven Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Doom them (Countdown 45).
Ultimate Cloudy Heaven Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 1.

Elements

Demon Orb (Red)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Fiend Orb (Blue)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Goddess Orb (Yellow)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Demon (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Demon (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Demon (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Fiend (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Fiend (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Fiend (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Goddess (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Goddess (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Goddess (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Demon Orb (Red)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Fiend Orb (Blue)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Goddess Orb (Yellow)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Demon (Phase 1)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Demon (Phase 2)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Demon (Phase 3)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Fiend (Phase 1)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Fiend (Phase 2)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Fiend (Phase 3)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Goddess (Phase 1)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Goddess (Phase 2)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Goddess (Phase 3)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions

Break Resistance

Demon Orb (Red)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Fiend Orb (Blue)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Goddess Orb (Yellow)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Demon (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Demon (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Demon (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Fiend (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Fiend (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Fiend (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Goddess (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Goddess (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Goddess (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The Warring Triad is a trio of gods that wield untold power, kupo!
But you can use my power to harness their unbelievable strength!

When a hero uses my ability, those with high Attack are granted the power of the Demon, those with high Magic are granted the power of the Fiend, and those with high Mind are granted the power of the Goddess, kupo!
Each power is more effective against a certain foe, with the Demon strong against the Goddess, the Goddess strong against the Fiend, and the Fiend strong against the Demon, so plan your strategy accordingly!
Note that each power is also less effective against a certain foe, with the Demon weak against the Fiend, the Goddess weak against the Demon, and the Fiend weak against the Goddess, kupo!
Defeat all three foes to win the battle, kupo!
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