Abilities
Demon Orb (Red)
None
Fiend Orb (Blue)
None
Goddess Orb (Yellow)
None
Demon (Phase 1)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Enhance Attack | Temporarily raise the Attack of all targets in range. |
Triad Possession | Afflict all targets with Warring Triad (Demon). |
Meteor | Deal magic non-elemental damage to all targets, ignoring Resistance. |
Sylph Blade | Deal physical wind damage to all targets, ignoring Defense, and Sap them. |
Stop | Stop all targets in range. |
Southern Cross | Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance. |
Firaja | Deal magic fire damage to all targets, ignoring Resistance. |
Chain Firaga | Deal four magic fire attacks to all targets in range, ignoring Resistance. |
Tyrfing | Deal physical damage to all targets, ignoring Defense. |
Reaper | Deal physical damage to all targets, ignoring Mirror Image and Defense. |
Wave Cannon | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Southern Cross | Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Metal Cutter | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them. |
Transcendent Metal Cutter | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Firaga | Deal magic fire damage to all targets in range, ignoring Resistance. |
Blaze | Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier. |
Demon (Phase 2)
Heavensfall | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. |
Sylph Blade | Deal physical wind damage to all targets, ignoring Defense, and Sap them. |
Southern Cross | Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance. |
Wave Cannon | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Southern Cross | Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Transcendent Metal Cutter | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Demon (Phase 3)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Osmose | Reduce the ability uses of both abilities of all targets by 2. |
Sylph Blade | Deal physical wind damage to all targets, ignoring Defense, and Sap them. |
Southern Cross | Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance. |
Chain Firaga | Deal four magic fire attacks to all targets in range, ignoring Resistance. |
Reaper | Deal physical damage to all targets, ignoring Mirror Image and Defense. |
Wave Cannon | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Southern Cross | Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Metal Cutter | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them. |
Transcendent Metal Cutter | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Fiend (Phase 1)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Enhance Magic | Temporarily raise the Magic of all targets in range. |
Triad Possession | Afflict all targets with Warring Triad (Fiend). |
Earth Shaker | Deal magic earth damage to all targets, ignoring Resistance. |
Grand Frost | Deal physical ice damage to all targets, ignoring Defense, and Sap them. |
Northern Cross | Stop all targets in range. |
Absolute Zero | Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. |
Blizzaja | Deal magic ice damage to all targets, ignoring Resistance. |
Chain Blizzaga | Deal four magic ice attacks to all targets in range, ignoring Resistance. |
Hammerblow | Deal physical damage to all targets, ignoring Defense. |
Iceberg Blow | Deal physical ice and non-elemental damage to all targets, ignoring Mirror Image and Defense. |
Tremors | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Absolute Zero | Deal magic ice and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Fiendish Rage | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Interrupt them. Can break the damage cap. |
Transcendent Fiendish Rage | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Blizzaga | Deal magic ice damage to all targets in range, ignoring Resistance. |
Icestorm | Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier. |
Fiend (Phase 2)
Heavensfall | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. |
Grand Frost | Deal physical ice damage to all targets, ignoring Defense, and Sap them. |
Absolute Zero | Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. |
Tremors | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Absolute Zero | Deal magic ice and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Transcendent Fiendish Rage | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Fiend (Phase 3)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Osmose | Reduce the ability uses of both abilities of all targets by 2. |
Grand Frost | Deal physical ice damage to all targets, ignoring Defense, and Sap them. |
Absolute Zero | Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. |
Chain Blizzaga | Deal four magic ice attacks to all targets in range, ignoring Resistance. |
Iceberg Blow | Deal physical ice and non-elemental damage to all targets, ignoring Mirror Image and Defense. |
Tremors | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Absolute Zero | Deal magic ice and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Fiendish Rage | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Interrupt them. Can break the damage cap. |
Transcendent Fiendish Rage | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Goddess (Phase 1)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Enhance Mind | Temporarily raise the Mind of all targets in range. |
Triad Possession | Afflict all targets with Warring Triad (Goddess). |
Thundara | Deal magic lightning damage to all targets, ignoring Resistance. |
Holy Breath | Deal physical holy damage to all targets, ignoring Defense, and Sap them. |
Holy Binding | Stop all targets in range. |
Flash Rain | Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance. |
Thundaja | Deal magic lightning damage to all targets, ignoring Resistance. |
Chain Thundaga | Deal four magic lightning attacks to all targets in range, ignoring Resistance. |
Rush | Deal physical damage to all targets, ignoring Defense. |
Passionate Strike | Deal physical damage to all targets, ignoring Mirror Image and Defense. |
Quasar | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Flash Rain | Deal magic lightning, water, and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Cloudy Heaven | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Doom them (Countdown 45). |
Transcendent Cloudy Heaven | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Thundaga | Deal magic lightning damage to all targets in range, ignoring Resistance. |
Thunderbolt | Deal damage to all targets in range proportional to their current HP, ignoring resistance, Mirror Image, and Magic Barrier. |
Goddess (Phase 2)
Heavensfall | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. |
Holy Breath | Deal physical holy damage to all targets, ignoring Defense, and Sap them. |
Flash Rain | Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance. |
Quasar | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Flash Rain | Deal magic lightning, water, and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Transcendent Cloudy Heaven | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Goddess (Phase 3)
Transcendent Curada | Restore 299,997 HP to the user. |
Mighty Guard | Grant Protect, Shell, and Haste to the user. |
Osmose | Reduce the ability uses of both abilities of all targets by 2. |
Holy Breath | Deal physical holy damage to all targets, ignoring Defense, and Sap them. |
Flash Rain | Deal magic lightning and water damage to all targets, ignoring Magic Barrier and Resistance. |
Chain Thundaga | Deal four magic lightning attacks to all targets in range, ignoring Resistance. |
Passionate Strike | Deal physical damage to all targets, ignoring Mirror Image and Defense. |
Quasar | Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier. |
Transcendent Flash Rain | Deal magic lightning, water, and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap. |
Cloudy Heaven | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Doom them (Countdown 45). |
Transcendent Cloudy Heaven | Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and temporarily raise their Pain Level by 2. Can break the damage cap. |
Elements
Demon Orb (Red)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Fiend Orb (Blue)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Goddess Orb (Yellow)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Demon (Phase 1)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Demon (Phase 2)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Demon (Phase 3)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Fiend (Phase 1)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Fiend (Phase 2)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Fiend (Phase 3)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Goddess (Phase 1)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Goddess (Phase 2)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Goddess (Phase 3)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Demon Orb (Red)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Fiend Orb (Blue)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Goddess Orb (Yellow)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Demon (Phase 1)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Demon (Phase 2)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Demon (Phase 3)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Fiend (Phase 1)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Fiend (Phase 2)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Fiend (Phase 3)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Goddess (Phase 1)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Goddess (Phase 2)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Goddess (Phase 3)
Poison | Silence | Paralyze | Confuse |
Haste | Slow | Stop | Protect |
Shell | Reflect | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Regen | Sap | Interrupt actions |
Break Resistance
Demon Orb (Red)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Fiend Orb (Blue)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Goddess Orb (Yellow)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Demon (Phase 1)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Demon (Phase 2)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Demon (Phase 3)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Fiend (Phase 1)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Fiend (Phase 2)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Fiend (Phase 3)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Goddess (Phase 1)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Goddess (Phase 2)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Goddess (Phase 3)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
The Warring Triad is a trio of gods that wield untold power, kupo!
But you can use my power to harness their unbelievable strength!
When a hero uses my ability, those with high Attack are granted the power of the Demon, those with high Magic are granted the power of the Fiend, and those with high Mind are granted the power of the Goddess, kupo!
Each power is more effective against a certain foe, with the Demon strong against the Goddess, the Goddess strong against the Fiend, and the Fiend strong against the Demon, so plan your strategy accordingly!
Note that each power is also less effective against a certain foe, with the Demon weak against the Fiend, the Goddess weak against the Demon, and the Fiend weak against the Goddess, kupo!
Defeat all three foes to win the battle, kupo!
But you can use my power to harness their unbelievable strength!
When a hero uses my ability, those with high Attack are granted the power of the Demon, those with high Magic are granted the power of the Fiend, and those with high Mind are granted the power of the Goddess, kupo!
Each power is more effective against a certain foe, with the Demon strong against the Goddess, the Goddess strong against the Fiend, and the Fiend strong against the Demon, so plan your strategy accordingly!
Note that each power is also less effective against a certain foe, with the Demon weak against the Fiend, the Goddess weak against the Demon, and the Fiend weak against the Goddess, kupo!
Defeat all three foes to win the battle, kupo!