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Dadaluma & Iron Fists(Muscular Misanthrope(Classic) Muscular Misanthrope)

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Dadaluma & Iron Fists



Abilities

Dadaluma
Attack Deal physical damage to one target.
Protect Grant Protect to one target.
Potion Restore HP to the user.
Hi-Potion Restore HP to the user.
Blast Wave Deal ranged physical damage to one target.
Sweepkick Chance to Sap one target.
Dagger(Counter) Deal ranged physical damage to one target.
Mythril Knife(Counter) Deal ranged physical damage to one target.

Iron Fist
Attack Deal physical damage to one target.
Stone Deal ranged physical damage to one target, with a chance to Confuse it.
Knee Kick Deal physical damage to one target.

Elements

Dadaluma
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
VULNERABLE

Iron Fist
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
ABSORB

Debuff Immunities

Dadaluma
Poison Confuse Stop Petrify
Doom Instant KO Berserk Sap
Iron Fist
None

Break Resistance

Dadaluma
Attack -
Defense -
Magic -
Resistance -
Mind -

Iron Fist
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

  • After a certain number of turns, Dadaluma summons two Iron Fists.
  • Even if you defeat the Iron Fists, more keep being summoned.
  • Defeat all enemies to win the battle.

Dadaluma
  • The enemy uses only physical attacks.
  • The enemy uses attacks that Sap.
  • The enemy uses Protect.
  • The enemy can counter physical attacks and black magic attacks with a physical attack.

Iron Fist
  • The enemy uses only physical attacks.
  • The enemy uses attacks that Confuse.

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