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Zalamander (Apocalypse)(Battle Training, Part 5 (Apocalypse) Battle Training, Part 5 (Apocalypse))

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Zalamander (Apocalypse)



Abilities

Zalamander (Apocalypse) (Normal)
Attack Deal ranged physical damage to all targets in range.
Flame Breath Deal magic fire damage to all targets in range.
Tail Smash Deal ranged physical fire damage to all targets.
Apocalypse Twin Blast Deal ranged physical damage to all targets in range, ignoring Defense.
Apocalypse Tail Smash Deal ranged physical damage to all targets, ignoring Defense.
Apocalypse Flamethrower Deal damage to all targets proportional to their current HP, ignoring resistances.

Zalamander (Apocalypse) (Weak)
Attack Deal ranged physical damage to all targets in range.
Flame Breath Deal magic fire damage to all targets in range.
Tail Smash Deal ranged physical fire damage to all targets.
Apocalypse Twin Blast Deal ranged physical damage to all targets in range, ignoring Defense.
Apocalypse Flame Breath Deal magic fire damage to all targets in range, ignoring Resistance.
Apocalypse Tail Smash Deal ranged physical damage to all targets, ignoring Defense.
Apocalypse Flamethrower Deal damage to all targets proportional to their current HP, ignoring resistances.
Apocalypse Firaga Deal magic fire damage to all targets, ignoring Resistance and Magic Barrier.

Zalamander (Apocalypse) (Very Weak)
Attack Deal ranged physical damage to all targets in range.
Flame Breath Deal magic fire damage to all targets in range.
Apocalypse Twin Blast Deal ranged physical damage to all targets in range, ignoring Defense.
Apocalypse Flame Breath Deal magic fire damage to all targets in range, ignoring Resistance.
Apocalypse Tail Smash Deal ranged physical damage to all targets, ignoring Defense.
Apocalypse Flamethrower Deal damage to all targets proportional to their current HP, ignoring resistances.
Apocalypse Firaga Deal magic fire damage to all targets, ignoring Resistance and Magic Barrier.

Elements

Zalamander (Apocalypse) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zalamander (Apocalypse) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zalamander (Apocalypse) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zalamander (Apocalypse) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zalamander (Apocalypse) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zalamander (Apocalypse) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Zalamander (Apocalypse) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalamander (Apocalypse) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalamander (Apocalypse) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong fire attacks.
  • The enemy uses attacks that ignore Defense.
  • The enemy uses attacks that ignore Resistance.
  • The enemy uses attacks that ignore Magic Barrier and Resistance.
  • The enemy uses Apocalypse Flamethrower to deal damage proportional to targets' current HP, ignoring resistances.

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