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Tyrannosaur (Apocalypse)(Battle Training, Part 6 (Apocalypse) Battle Training, Part 6 (Apocalypse))

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Tyrannosaur (Apocalypse)



Abilities

Tyrannosaur (Apocalypse) (Phase 1)
Attack Deal physical damage to all targets in range.
Meteor Deal magic non-elemental damage to all targets.
Bite Deal physical damage to all targets in range.
Ultimate Bite Deal physical damage to all targets, ignoring Defense.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring Resistance.
Apocalypse Deadly Smash Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Apocalypse Meteor Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Apocalypse Bite Deal physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.

Tyrannosaur (Apocalypse) (Phase 2)
Attack Deal physical damage to all targets in range.
Meteor Deal magic non-elemental damage to all targets.
Bite Deal physical damage to all targets in range.
Ultimate Bite Deal physical damage to all targets, ignoring Defense.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring Resistance.
Apocalypse Deadly Smash Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Apocalypse Meteor Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Apocalypse Bite Deal physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.

Tyrannosaur (Apocalypse) (Phase 3)
Attack Deal physical damage to all targets in range.
Meteor Deal magic non-elemental damage to all targets.
Bite Deal physical damage to all targets in range.
Ultimate Bite Deal physical damage to all targets, ignoring Defense.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring Resistance.
Apocalypse Deadly Smash Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Apocalypse Meteor Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Apocalypse Bite Deal physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Apocalypse Roar Deal physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.

Elements

Tyrannosaur (Apocalypse) (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Tyrannosaur (Apocalypse) (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Tyrannosaur (Apocalypse) (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Tyrannosaur (Apocalypse) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Tyrannosaur (Apocalypse) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Tyrannosaur (Apocalypse) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Tyrannosaur (Apocalypse) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Tyrannosaur (Apocalypse) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Tyrannosaur (Apocalypse) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses attacks that ignore Defense.
  • The enemy uses attacks that ignore Resistance.
  • The enemy uses attacks that ignore Mirror Image and Defense.
  • The enemy uses attacks that ignore Magic Barrier and Resistance.
  • The enemy uses Apocalypse Deadly Smash, which deals damage proportional to targets' max HP, ignoring resistances, Mirror Image, and Magic Barrier.
  • The enemy uses attacks that Sap, ignoring resistances.
  • The enemy uses Apocalypse Roar, which can break the damage cap.

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