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Tunneler (Ultimate)(Battle Training, Part 3 (Ultimate) Battle Training, Part 3 (Ultimate))

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Tunneler (Ultimate)



Abilities

Tunneler (Ultimate) (Normal)
Attack Deal ranged physical damage to all targets in range.
Quake Deal magic earth damage to all targets in range.
Quakega Deal magic earth damage to all targets.
Ultimate Palm Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Quake Deal magic earth damage to all targets in range, ignoring Resistance.
Ultimate Quakega Deal magic earth damage to all targets, ignoring Resistance.
Ultimate Furore Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Earthquake Deal magic earth damage to all targets, ignoring Magic Barrier and Resistance.

Tunneler (Ultimate) (Weak)
Attack Deal ranged physical damage to all targets in range.
Quake Deal magic earth damage to all targets in range.
Quakega Deal magic earth damage to all targets.
Ultimate Quake Deal magic earth damage to all targets in range, ignoring Resistance.
Ultimate Quakega Deal magic earth damage to all targets, ignoring Resistance.
Ultimate Furore Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Earthquake Deal magic earth damage to all targets, ignoring Magic Barrier and Resistance.

Tunneler (Ultimate) (Very Weak)
Attack Deal ranged physical damage to all targets in range.
Ultimate Palm Strike Deal ranged physical damage to all targets in range, ignoring Defense.
Ultimate Quake Deal magic earth damage to all targets in range, ignoring Resistance.
Ultimate Quakega Deal magic earth damage to all targets, ignoring Resistance.
Ultimate Roar Deal damage to all targets proportional to their current HP, ignoring resistances.
Ultimate Furore Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Earthquake Deal magic earth damage to all targets, ignoring Magic Barrier and Resistance.

Elements

Tunneler (Ultimate) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Tunneler (Ultimate) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Tunneler (Ultimate) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Tunneler (Ultimate) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Tunneler (Ultimate) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Tunneler (Ultimate) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Tunneler (Ultimate) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Tunneler (Ultimate) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Tunneler (Ultimate) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong earth attacks.
  • The enemy uses attacks that ignore Defense.
  • The enemy uses attacks that ignore Resistance.
  • The enemy uses attacks that ignore Mirror Image and Defense.
  • The enemy uses attacks that ignore Magic Barrier and Resistance.
  • The enemy uses Ultimate Roar to deal damage proportional to targets' current HP, ignoring resistances.

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