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Sapphire Weapon (Summertide)(Sapphire on the Sea (Summertide)(Classic) Sapphire on the Sea (Summertide))

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Sapphire Weapon (Summertide)



Abilities

Sapphire Weapon (Summertide) (Normal)
Attack Deal physical damage to one target.
Waterga Deal magic water damage to one target.
Graviga Deal damage to three adjacent targets proportional to their current HP, ignoring resistances.
Tail Rush Deal physical damage to two adjacent targets, and Confuse them.
Ultimate Reaper Deal physical water damage to all targets, ignoring Defense.

Sapphire Weapon (Summertide) (Weak)
Waterga Deal magic water damage to one target.
Graviga Deal damage to three adjacent targets proportional to their current HP, ignoring resistances.
Tail Rush Deal physical damage to two adjacent targets, and Confuse them.
Ultimate Reaper Deal physical water damage to all targets, ignoring Defense.

Sapphire Weapon (Summertide) (Very Weak)
Waterga Deal magic water damage to one target.
Graviga Deal damage to three adjacent targets proportional to their current HP, ignoring resistances.
Tail Rush Deal physical damage to two adjacent targets, and Confuse them.
Ultimate Reaper Deal physical water damage to all targets, ignoring Defense.
Ultimate Water Cutter Deal ranged physical water damage to all targets in range, ignoring Defense.

Sapphire Weapon (Summertide) (Charging Sapphire Beam)
Mighty Guard Grant Protect, Shell, and Haste to the user.
Waterga Deal magic water damage to one target.
Ultimate Reaper Deal physical water damage to all targets, ignoring Defense.
Ultimate Sapphire Beam Deal magic water damage to all targets, ignoring Resistance.

Elements

Sapphire Weapon (Summertide) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Sapphire Weapon (Summertide) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Sapphire Weapon (Summertide) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Sapphire Weapon (Summertide) (Charging Sapphire Beam)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Sapphire Weapon (Summertide) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Sapphire Weapon (Summertide) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Sapphire Weapon (Summertide) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Sapphire Weapon (Summertide) (Charging Sapphire Beam)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Sapphire Weapon (Summertide) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Sapphire Weapon (Summertide) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Sapphire Weapon (Summertide) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Sapphire Weapon (Summertide) (Charging Sapphire Beam)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong water attacks.
  • The enemy uses attacks that Confuse, ignoring resistances.
  • The enemy uses Mighty Guard to grant itself Protect, Shell, and Haste.
  • The enemy uses Graviga to deal damage proportional to targets' current HP, ignoring resistances.
  • The enemy uses Ultimate Reaper, which ignores Defense.
  • The enemy uses Ultimate Sapphire Beam, which ignores Resistance.

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