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Rude (Gloom)(Strong & Silent - Truth (Gloom)(Classic) Strong & Silent - Truth (Gloom))

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Rude (Gloom)



Abilities

Rude (Gloom) (Phase 1)
Tackle Deal ranged physical damage to all targets in range.
Fira Deal magic fire damage to all targets in range.
Hammer Punch Deal ranged physical damage to all targets.
Firaga Deal magic fire damage to all targets.
Gloom Fira Deal magic fire and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Gloom Hammer Punch Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Gloom Firaga Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Gloom Haymaker Deal damage to all targets proportional to their current HP, ignoring their resistances, Mirror Image, and Magic Barrier.

Rude (Gloom) (Phase 2)
Tackle Deal ranged physical damage to all targets in range.
Fira Deal magic fire damage to all targets in range.
Hammer Punch Deal ranged physical damage to all targets.
Firaga Deal magic fire damage to all targets.
Gloom Hammer Punch Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Gloom Firaga Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Gloom Haymaker Deal damage to all targets proportional to their current HP, ignoring their resistances, Mirror Image, and Magic Barrier.

Rude (Gloom) (Phase 3)
Tackle Deal ranged physical damage to all targets in range.
Fira Deal magic fire damage to all targets in range.
Hammer Punch Deal ranged physical damage to all targets.
Firaga Deal magic fire damage to all targets.
Cura Restore HP to the user. Pierces Reflect.
Gloom Tackle Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense.
Gloom Fira Deal magic fire and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Gloom Hammer Punch Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Gloom Firaga Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Gloom Haymaker Deal damage to all targets proportional to their current HP, ignoring their resistances, Mirror Image, and Magic Barrier.

Elements

Rude (Gloom) (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Rude (Gloom) (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Rude (Gloom) (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Rude (Gloom) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Rude (Gloom) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Rude (Gloom) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Rude (Gloom) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Rude (Gloom) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Rude (Gloom) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong fire attacks.
  • The enemy uses attacks that ignore Mirror Image and Defense.
  • The enemy uses attacks that ignore Magic Barrier and Resistance.
  • The enemy uses Gloom Haymaker to deal damage proportional to targets' current HP, ignoring resistances, Mirror Image, and Magic Barrier.

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