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Shinra's Finest(Shinra's Finest(Classic) Shinra's Finest)

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Shinra's Finest



Abilities

MP
Machine Gun Deal physical damage to one target.
Grenade Deal ranged physical damage to one target.
Attack Deal physical damage to one target.

Grenade Combatant
Grenade Deal ranged physical damage to one target.

SOLDIER 3rd Class
Attack Deal physical damage to one target.
Wind Slash Deal magic wind damage to one target.
Cleave Deal physical damage to one target.

Hammer Blaster
Attack Deal physical damage to one target.

Sword Dance
Attack Deal physical damage to one target.
Lunge Deal physical damage to one target.
Slap Deal physical damage to one target.

Mighty Grunt
Attack Deal physical damage to one target.
Attack Deal moderate physical damage to one target.

Heli Gunner
Spin Attack Deal physical damage to one target.
Grenade Shot Deal moderate ranged physical damage to one target.

Sweeper
Attack Deal physical damage to one target.
Machine Gun Deal ranged physical damage to one target.
Double Barrel Deal moderate ranged physical damage to one target.
Smoke Shot Deal ranged physical damage to one target.

Air Buster
Attack Deal physical damage to one target.
Bomb Blast Deal moderate ranged physical damage to one target.
Tail Gun(Counter) Deal ranged physical damage to one target.

Hundred Gunner
Backup Artillery Deal ranged physical damage to one target.
Hidden Artillery Deal ranged physical damage to one target.
Main Cannon Deal ranged physical damage to all targets.
Wave Cannon Deal magic damage to all targets, proportional to their max HP.

Guard Scorpion
Attack Deal physical damage to one target.
Tail Laser Deal ranged physical damage to all targets.

Elements

MP
Fire -
Ice -
Lightning -
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Grenade Combatant
Fire -
Ice -
Lightning -
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

SOLDIER 3rd Class
Fire Slight Weakness
Ice -
Lightning -
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Hammer Blaster
Fire -
Ice -
Lightning Slight Weakness
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Sword Dance
Fire -
Ice -
Lightning -
Earth NULL
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Mighty Grunt
Fire -
Ice -
Lightning -
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Heli Gunner
Fire -
Ice -
Lightning Slight Weakness
Earth NULL
Wind Slight Weakness
Water -
Holy -
Dark Slight Weakness
Poison -

Sweeper
Fire -
Ice -
Lightning Slight Weakness
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Air Buster
Fire RESIST
Ice -
Lightning Slight Weakness
Earth NULL
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Hundred Gunner
Fire -
Ice -
Lightning Slight Weakness
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Guard Scorpion
Fire -
Ice -
Lightning Slight Weakness
Earth -
Wind -
Water -
Holy -
Dark Slight Weakness
Poison -

Debuff Immunities

MP
None

Grenade Combatant
None

SOLDIER 3rd Class
None

Hammer Blaster
None

Sword Dance
None

Mighty Grunt
None

Heli Gunner
None

Sweeper
None

Air Buster
None

Hundred Gunner
None

Guard Scorpion
None

Break Resistance

MP
Attack -
Defense -
Magic -
Resistance -
Mind -

Grenade Combatant
Attack -
Defense -
Magic -
Resistance -
Mind -

SOLDIER 3rd Class
Attack -
Defense -
Magic -
Resistance -
Mind -

Hammer Blaster
Attack -
Defense -
Magic -
Resistance -
Mind -

Sword Dance
Attack -
Defense -
Magic -
Resistance -
Mind -

Mighty Grunt
Attack -
Defense -
Magic -
Resistance -
Mind -

Heli Gunner
Attack -
Defense -
Magic -
Resistance -
Mind -

Sweeper
Attack -
Defense -
Magic -
Resistance -
Mind -

Air Buster
Attack -
Defense -
Magic -
Resistance -
Mind -

Hundred Gunner
Attack -
Defense -
Magic -
Resistance -
Mind -

Guard Scorpion
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Oh no, kupo! Shinra forces are headed this way! You'll need to put together a solid arsenal of abilities and an effective party composition for the battle ahead! Although you're up against more enemies than you've ever faced before, if you enlist the aid of a certain silver-haired hero, you should be able to weather the coming storm! Each of these foes is slightly weak to dark damage, so be sure to bring abilities that deal that damage type, kupo. The Shinra Gym Health Drink that enemies drop during the fight heals all your heroes based on their max HP, so focus on building a party with a strong offense, and blow the enemy to smithereens! Good luck out there, kupo!
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