[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Octomammoth (Apocalypse ++)(Eight-legged Menace (Apocalypse ++)(Classic) Eight-legged Menace (Apocalypse ++))

Last updated :

Octomammoth (Apocalypse ++)



Abilities

Octomammoth (Apocalypse ++) (Normal)
Octopus Jig Restore HP to the user, and raise their water attack level by 1.
Slap Deal physical water damage to two random targets.
Ultimate Slap Deal two physical water attacks to three adjacent targets, chosen randomly.
Ink Veil Deal magic water damage to one target, with a chance to Blind it.
Apocalypse Ink Veil Deal magic water damage to all targets, ignoring Resistance, with a chance to Blind them.
Entangle Deal physical water damage to three adjacent targets.
Apocalypse Entangle Deal physical water damage to all targets, ignoring Mirror Image and Defense.

Octomammoth (Apocalypse ++) (Weak)
Octopus Jig Restore HP to the user, and raise their water attack level by 1.
Slap Deal physical water damage to two random targets.
Ultimate Slap Deal two physical water attacks to three adjacent targets, chosen randomly.
Ink Veil Deal magic water damage to one target, with a chance to Blind it.
Apocalypse Ink Veil Deal magic water damage to all targets, ignoring Resistance, with a chance to Blind them.
Entangle Deal physical water damage to three adjacent targets.
Apocalypse Entangle Deal physical water damage to all targets, ignoring Mirror Image and Defense.

Octomammoth (Apocalypse ++) (Very Weak)
Octopus Jig Restore HP to the user, and raise their water attack level by 1.
Slap Deal physical water damage to two random targets.
Ultimate Slap Deal two physical water attacks to three adjacent targets, chosen randomly.
Ink Veil Deal magic water damage to one target, with a chance to Blind it.
Apocalypse Ink Veil Deal magic water damage to all targets, ignoring Resistance, with a chance to Blind them.
Entangle Deal physical water damage to three adjacent targets.
Apocalypse Entangle Deal physical water damage to all targets, ignoring Mirror Image and Defense.

Elements

Octomammoth (Apocalypse ++) (Normal)
Fire
Ice
Lightning
RESIST
RESIST
Slight Weakness

Earth
Wind
Water
Slight Weakness
RESIST
ABSORB

Holy
Dark
Poison
ABSORB
RESIST
RESIST

Octomammoth (Apocalypse ++) (Weak)
Fire
Ice
Lightning
RESIST
RESIST
Slight Weakness

Earth
Wind
Water
Slight Weakness
RESIST
ABSORB

Holy
Dark
Poison
ABSORB
RESIST
RESIST

Octomammoth (Apocalypse ++) (Very Weak)
Fire
Ice
Lightning
RESIST
RESIST
Slight Weakness

Earth
Wind
Water
Slight Weakness
RESIST
ABSORB

Holy
Dark
Poison
ABSORB
RESIST
RESIST

Debuff Immunities

Octomammoth (Apocalypse ++) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Octomammoth (Apocalypse ++) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Octomammoth (Apocalypse ++) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Octomammoth (Apocalypse ++) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Octomammoth (Apocalypse ++) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Octomammoth (Apocalypse ++) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong water attacks.
  • The enemy uses attacks that Blind.
  • The enemy uses Apocalypse Ink Veil, which ignores Resistance.
  • The enemy uses Octopus Jig to heal itself and raise its water attack level.
  • The enemy uses Apocalypse Entangle, which ignores Mirror Image and Defense.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Recently updated pages