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Emperor(Master of Hell(Classic) Master of Hell)

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Emperor



Abilities

Emperor (Phase 1)
Flare XVI Deal magic non-elemental damage to one target.
Blaze XVI Deal magic fire damage to all targets.
Holy XVI Deal magic holy damage to all targets.
Starfall XVI Deal magic non-elemental damage to all targets.

Emperor (Phase 2)
Flare XVI Deal magic non-elemental damage to one target.
Blaze XVI Deal magic fire damage to all targets.
Holy XVI Deal magic holy damage to all targets.
Starfall XVI Deal magic non-elemental damage to all targets.

Emperor (Phase 3)
Flare XVI Deal magic non-elemental damage to one target.
Blaze XVI Deal magic fire damage to all targets.
Holy XVI Deal magic holy damage to all targets.
Starfall XVI Deal magic non-elemental damage to all targets.

Elements

Emperor (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Emperor (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Emperor (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Emperor (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Emperor (Phase 1)
Attack -
Defense -
Magic -
Resistance -
Mind -

Emperor (Phase 2)
Attack -
Defense -
Magic -
Resistance -
Mind -

Emperor (Phase 3)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

  • The enemy uses only magic attacks.
  • The enemy uses strong fire and holy attacks.

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