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Emperor (Dominion)(Master of Hell (Dominion)(Classic) Master of Hell (Dominion))

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Emperor (Dominion)



Abilities

Emperor (Dominion) (Phase 1)
Flare XVI Deal magic non-elemental damage to all targets in range, ignoring Resistance.
Blaze XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance.
Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Resistance.
Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Divine Raiments Briefly raise the user's Attack, Defense, Resistance, and Mind, and grant them Protect, Shell, and Haste.
Radiant Blast Deal ranged physical damage to all targets, ignoring Defense, and Sap them.
Hold Deal magic holy and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance, and Paralyze them.
Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Antiheal Reduce the healing of all targets.
Ultimate Blaze XVI Deal magic fire and non-elemental damage to all targets in range, ignoring Resistance.
Ultimate Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Ultimate Graviga Deal damage to all targets proportional to their max HP, ignoring resistances.
Dominion Scales of Judgment Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and briefly lower their Attack and Magic.
Dominion Scales of Judgment Deal four magic holy and non-elemental attacks to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Dominion Flare XVI Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dominion Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and temporarily raise their Pain Level by 1.

Emperor (Dominion) (Phase 2)
Flare XVI Deal magic non-elemental damage to all targets in range, ignoring Resistance.
Blaze XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance.
Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Resistance.
Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Divine Raiments Briefly raise the user's Attack, Defense, Resistance, and Mind, and grant them Protect, Shell, and Haste.
Radiant Blast Deal ranged physical damage to all targets, ignoring Defense, and Sap them.
Hold Deal magic holy and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance, and Paralyze them.
Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Antiheal Reduce the healing of all targets.
Ultimate Blaze XVI Deal magic fire and non-elemental damage to all targets in range, ignoring Resistance.
Ultimate Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Ultimate Graviga Deal damage to all targets proportional to their max HP, ignoring resistances.
Dominion Scales of Judgment Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and briefly lower their Attack and Magic.
Dominion Scales of Judgment Deal four magic holy and non-elemental attacks to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Dominion Flare XVI Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dominion Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and temporarily raise their Pain Level by 1.

Emperor (Dominion) (Phase 3)
Flare XVI Deal magic non-elemental damage to all targets in range, ignoring Resistance.
Blaze XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance.
Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Resistance.
Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Divine Raiments Briefly raise the user's Attack, Defense, Resistance, and Mind, and grant them Protect, Shell, and Haste.
Radiant Blast Deal ranged physical damage to all targets, ignoring Defense, and Sap them.
Hold Deal magic holy and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance, and Paralyze them.
Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Antiheal Reduce the healing of all targets.
Ultimate Blaze XVI Deal magic fire and non-elemental damage to all targets in range, ignoring Resistance.
Ultimate Starfall XVI Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Holy Cross Deal two ranged physical holy and non-elemental attacks to all targets, ignoring Defense.
Ultimate Graviga Deal damage to all targets proportional to their max HP, ignoring resistances.
Dominion Scales of Judgment Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and briefly lower their Attack and Magic.
Dominion Scales of Judgment Deal four magic holy and non-elemental attacks to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Dominion Flare XVI Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dominion Holy XVI Deal magic holy and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and temporarily raise their Pain Level by 1.

Disembodied Soul (Fire)
Attack Deal physical damage to one target.

Disembodied Soul ()
Attack Deal physical damage to one target.

Elements

Emperor (Dominion) (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Emperor (Dominion) (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Emperor (Dominion) (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Disembodied Soul (Fire)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Disembodied Soul ()
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Emperor (Dominion) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Dominion) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Dominion) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Disembodied Soul (Fire)
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions
Disembodied Soul ()
Poison Silence Paralyze Confuse
Haste Slow Stop Protect
Shell Reflect Blind Sleep
Petrify Doom Instant KO Berserk
Regen Sap Interrupt actions

Break Resistance

Emperor (Dominion) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Emperor (Dominion) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Emperor (Dominion) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Disembodied Soul (Fire)
Attack -
Defense -
Magic -
Resistance -
Mind -

Disembodied Soul ()
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

The Emperor has an insatiable desire to dominate, kupo! He has dominion over the elements, and wields incredible power. Hit him with elemental damage that breaks the damage cap to free the Soul for that element, kupo! But once you free a single element, the enemy is overcome with vengeful fury! Free multiple elements, and you should be able to turn the tide, kupo!
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