[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Hydra (Ultimate)(Hydra (Ultimate)(Classic) Hydra (Ultimate))

Last updated :

Hydra (Ultimate)



Abilities

Hydra (Ultimate) (Normal)
Attack Deal physical damage to all targets in range.
Rush Deal physical damage to all targets in range.
Thunderbolt Deal magic lightning damage to all targets.
Thundara Deal magic lightning damage to all targets in range.
Thundara Deal magic lightning damage to all targets.
Maelstrom Deal magic damage to all targets proportional to their current HP.

Hydra (Ultimate) (Weak)
Attack Deal physical damage to all targets in range.
Rush Deal physical damage to all targets in range.
Thunderbolt Deal magic lightning damage to all targets.
Thundara Deal magic lightning damage to all targets in range.
Thundara Deal magic lightning damage to all targets.
Maelstrom Deal magic damage to all targets proportional to their current HP.
Savage Thunderbolt Deal magic lightning damage to all targets, and lower their lightning resistance level by 2.

Hydra (Ultimate) (Very Weak)
Rush Deal physical damage to all targets in range.
Thunderbolt Deal magic lightning damage to all targets.
Thundara Deal magic lightning damage to all targets in range.
Thundara Deal magic lightning damage to all targets.
Maelstrom Deal magic damage to all targets proportional to their current HP.
Savage Thunderbolt Deal magic lightning damage to all targets, and lower their lightning resistance level by 2.

Hydra (Ultimate) (Final Form)
Thunderbolt Deal magic lightning damage to all targets.
Savage Thunderbolt Deal magic lightning damage to all targets, and lower their lightning resistance level by 2.

Elements

Hydra (Ultimate) (Normal)
Fire
Ice
Lightning
RESIST
RESIST
ABSORB

Earth
Wind
Water
Slight Weakness
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Hydra (Ultimate) (Weak)
Fire
Ice
Lightning
RESIST
RESIST
ABSORB

Earth
Wind
Water
Slight Weakness
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Hydra (Ultimate) (Very Weak)
Fire
Ice
Lightning
RESIST
RESIST
ABSORB

Earth
Wind
Water
Slight Weakness
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Hydra (Ultimate) (Final Form)
Fire
Ice
Lightning
RESIST
RESIST
ABSORB

Earth
Wind
Water
Slight Weakness
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Debuff Immunities

Hydra (Ultimate) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Hydra (Ultimate) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Hydra (Ultimate) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Hydra (Ultimate) (Final Form)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Hydra (Ultimate) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Hydra (Ultimate) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Hydra (Ultimate) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Hydra (Ultimate) (Final Form)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses strong lightning attacks.
  • The enemy uses Maelstrom to deal damage proportional to targets' current HP.
  • The enemy uses Savage Thunderbolt, which lowers lightning resistance.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Recently updated pages