Abilities
Nemesis
Doom | High chance to Doom all targets. |
Ultima | Deal heavy magic non-elemental damage to all targets. |
Attack | Do nothing. |
Transcendent Ultima | Deal very heavy magic non-elemental damage to all targets. Can break the damage cap. |
Ultra Spark | Deal moderate ranged physical damage to all targets, with a very small chance to Slow them, and temporarily lower their Attack. |
Ethereal Cannon | Deal massive magic non-elemental damage to one target. |
Armageddon | Deal ranged physical damage to all targets, ignoring their Defense. Cannot be avoided with Mirror Image. |
Transcendent Armageddon | Deal damage to all targets, reducing their HP to 1. |
Transcendent Meteor | Deal magic non-elemental damage to all targets, ignoring their Resistance. Can break the damage cap. |
Transcendent Ethereal Cannon | Deal 99,999 damage to one target. |
Elements
Nemesis
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
RESIST |
RESIST |
![]() Holy |
![]() Dark |
![]() Poison |
RESIST |
RESIST |
RESIST |
Debuff Immunities
Nemesis
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Break Resistance
Nemesis
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
- Uses attacks that inflict Slow and reduce Attack.
- Uses Armageddon, which ignores Defense and Mirror Image.
- Uses Ultimate Armageddon when HP gets low, which reduces HP to 1.
- Uses the group magic attack Transcendent Ultima every few turns, which can break the damage cap.
- Uses Transcendent Ethereal Cannon on a single target every few turns, which deals 99999 fixed damage.
- Nemesis's stats are boosted when you bring heroes from the same realm, so make sure you take five heroes from different realms.
- Counters with Ultima when attacked a certain number of times.