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Ramza, Squall, & Terra (Apocalypse +)(Guided by Strife IV (Apocalypse +)(Classic) Guided by Strife IV (Apocalypse +))

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Ramza, Squall, & Terra (Apocalypse +)



Abilities

Ramza (Apocalypse +) (Normal)
Shockwave Deal ranged physical earth damage to one target.
Body Slam <<not translated yet>>
Graceful Swings Deal two physical attacks to one target.
Holy <<not translated yet>>
Ultima Deal magic non-elemental damage to all targets.
Zwerch Deal physical damage to one target.
Ultimate Shout <<not translated yet>>
Ultimate Boost <<not translated yet>>
Ultimate Shockwave Deal ranged physical earth damage to three adjacent targets, ignoring Defense.
HP Regen <<not translated yet>>

Ramza (Apocalypse +) (Weak)
Shockwave Deal ranged physical earth damage to one target.
Body Slam <<not translated yet>>
Graceful Swings Deal two physical attacks to one target.
Holy <<not translated yet>>
Ultima Deal magic non-elemental damage to all targets.
Zwerch Deal physical damage to one target.
Ultimate Shout <<not translated yet>>
Ultimate Boost <<not translated yet>>
Ultimate Shockwave Deal ranged physical earth damage to three adjacent targets, ignoring Defense.
HP Regen <<not translated yet>>

Ramza (Apocalypse +) (Very Weak)
Shockwave Deal ranged physical earth damage to one target.
Body Slam <<not translated yet>>
Graceful Swings Deal two physical attacks to one target.
Holy <<not translated yet>>
Ultima Deal magic non-elemental damage to all targets.
Zwerch Deal physical damage to one target.
Ultimate Shout <<not translated yet>>
Ultimate Boost <<not translated yet>>
Ultimate Shockwave Deal ranged physical earth damage to three adjacent targets, ignoring Defense.
HP Regen <<not translated yet>>

Squall (Apocalypse +) (Normal)
Thunder Barret Deal magic lightning damage to one target.
Savage Blow Deal physical damage to one target.
Keen Edge Deal physical damage to one target.
Fated Circle Deal physical damage to all targets.
Ultima Deal magic non-elemental damage to all targets.
Blasting Zone Deal ranged physical damage to one target.
Ultimate Fated Circle Deal physical damage to all targets, ignoring their Defense.
Enfeeble Chance to Slow all targets.

Squall (Apocalypse +) (Weak)
Thunder Barret Deal magic lightning damage to one target.
Savage Blow Deal physical damage to one target.
Keen Edge Deal physical damage to one target.
Fated Circle Deal physical damage to all targets.
Rough Divide Deal physical damage to one target.
Ultima Deal magic non-elemental damage to all targets.
Blasting Zone Deal ranged physical damage to one target.
Ultimate Fated Circle Deal physical damage to all targets, ignoring their Defense.
Enfeeble Chance to Slow all targets.

Squall (Apocalypse +) (Very Weak)
Thunder Barret Deal magic lightning damage to one target.
Savage Blow Deal physical damage to one target.
Keen Edge Deal physical damage to one target.
Fated Circle Deal physical damage to all targets.
Rough Divide Deal physical damage to one target.
Ultima Deal magic non-elemental damage to all targets.
Blasting Zone Deal ranged physical damage to one target.
Ultimate Fated Circle Deal physical damage to all targets, ignoring their Defense.
Enfeeble Chance to Slow all targets.

Terra (Apocalypse +) (Normal)
Flare Deal magic non-elemental damage to one target.
Fira <<not translated yet>>
Thundara <<not translated yet>>
Blizzara Deal five magic ice attacks to random targets.
Fira Deal magic fire damage to all targets.
Thundara Deal magic lightning damage to all targets, with a chance to Interrupt their actions.
Charge <<not translated yet>>
Meteor Deal magic non-elemental damage to all targets.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring their Resistance.

Terra (Apocalypse +) (Weak)
Flare Deal magic non-elemental damage to one target.
Fira <<not translated yet>>
Thundara <<not translated yet>>
Blizzara Deal five magic ice attacks to random targets.
Fira Deal magic fire damage to all targets.
Thundara Deal magic lightning damage to all targets, with a chance to Interrupt their actions.
Charge <<not translated yet>>
Meteor Deal magic non-elemental damage to all targets.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring their Resistance.
Mighty Strikes <<not translated yet>>

Terra (Apocalypse +) (Very Weak)
Flare Deal magic non-elemental damage to one target.
Fira <<not translated yet>>
Thundara <<not translated yet>>
Blizzara Deal five magic ice attacks to random targets.
Fira Deal magic fire damage to all targets.
Thundara Deal magic lightning damage to all targets, with a chance to Interrupt their actions.
Charge <<not translated yet>>
Meteor Deal magic non-elemental damage to all targets.
Ultimate Meteor Deal magic non-elemental damage to all targets, ignoring their Resistance.
Mighty Strikes <<not translated yet>>

Elements

Ramza (Apocalypse +) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Ramza (Apocalypse +) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Ramza (Apocalypse +) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Squall (Apocalypse +) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Squall (Apocalypse +) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Squall (Apocalypse +) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Terra (Apocalypse +) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Terra (Apocalypse +) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Terra (Apocalypse +) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
Slight Weakness
-

Debuff Immunities

Ramza (Apocalypse +) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ramza (Apocalypse +) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ramza (Apocalypse +) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Squall (Apocalypse +) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Squall (Apocalypse +) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Squall (Apocalypse +) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Terra (Apocalypse +) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Terra (Apocalypse +) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Terra (Apocalypse +) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Ramza (Apocalypse +) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ramza (Apocalypse +) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ramza (Apocalypse +) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Squall (Apocalypse +) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Squall (Apocalypse +) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Squall (Apocalypse +) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Terra (Apocalypse +) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Terra (Apocalypse +) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Terra (Apocalypse +) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • You'll face Ramza, Squall, and Terra at the same time.
  • Ramza, Squall, and Terra revive after they are defeated.
  • Defeat a total of three bosses to win the battle.


Ramza
  • The enemy uses physical and magic attacks.
  • The enemy uses strong earth and holy attacks.
  • The enemy uses attacks that Interrupt.
  • The enemy uses Ultimate Shockwave, which ignores Defense.
  • The enemy uses Ultimate Shout, which temporarily raises the user's Attack, Magic, Defense, and Resistance and grants them Haste.
  • The enemy uses Ultimate Battle Cry, which temporarily raises the Attack, Magic, Defense, and Resistance of all targets, and grants them Haste. Ultimate Battle Cry does not target the user.
  • The enemy uses HP Regen to grant Regen to all targets.


Squall
  • The enemy uses physical and magic attacks.
  • The enemy uses strong lightning attacks.
  • The enemy uses Enfeeble to Slow.
  • The enemy uses Ultimate Fated Circle, which ignores Defense.


Terra
  • The enemy uses only magic attacks.
  • The enemy uses strong fire, ice, and lightning attacks.
  • The enemy uses attacks that Interrupt.
  • The enemy uses Mighty Strikes to temporarily raise the Attack and Magic of all targets.
  • The enemy uses Ultimate Meteor, which ignores Resistance.
  • The enemy uses Charge to briefly raise its Magic.

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