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Warrior of Light, Cloud, & Firion(Guided by Strife III (Hard)(Classic) Guided by Strife III (Hard))

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Warrior of Light, Cloud, & Firion



Abilities

Warrior of Light (Normal)
Shining Wave Deal ranged physical holy damage to all targets.
Ascension <<not translated yet>>
Crossover Deal physical damage to four random targets.
Flash of Steel Deal physical holy damage to one target, and temporarily raise the user's Defense.
Sword Thrust Deal physical damage to one target.

Warrior of Light (Weak)
Shining Wave Deal ranged physical holy damage to all targets.
Shining Wave Deal ranged physical holy damage to all targets.
Ascension <<not translated yet>>
Crossover Deal physical damage to four random targets.
Flash of Steel Deal physical holy damage to one target, and temporarily raise the user's Defense.
Sword Thrust Deal physical damage to one target.
Flash of Steel(Counter) Deal physical holy damage to one target, and temporarily raise the user's Defense.

Warrior of Light (Very Weak)
Shining Wave Deal ranged physical holy damage to all targets.
Ascension <<not translated yet>>
Crossover Deal physical damage to four random targets.
Flash of Steel Deal physical holy damage to one target, and temporarily raise the user's Defense.
Sword Thrust Deal physical damage to one target.
Flash of Steel(Counter) Deal physical holy damage to one target, and temporarily raise the user's Defense.

Cloud (Normal)
Blade Beam Deal ranged physical damage to all targets.
Sonic Break Deal physical damage to three random targets.
Slashing Blow Deal physical damage to one target.
Braver Deal physical damage to two adjacent targets.
Cross-Slash Deal physical damage to one target.
Limit Break Temporarily raise the user's Attack.

Cloud (Weak)
Blade Beam Deal ranged physical damage to all targets.
Blade Beam Deal ranged physical damage to all targets.
Sonic Break Deal physical damage to three random targets.
Slashing Blow Deal physical damage to one target.
Braver Deal physical damage to two adjacent targets.
Cross-Slash Deal physical damage to one target.
Limit Break Temporarily raise the user's Attack.

Cloud (Very Weak)
Blade Beam Deal ranged physical damage to all targets.
Sonic Break Deal physical damage to three random targets.
Slashing Blow Deal physical damage to one target.
Braver Deal physical damage to two adjacent targets.
Cross-Slash Deal physical damage to one target.
Limit Break Temporarily raise the user's Attack.

Firion (Normal)
Fulminating Strike Deal ranged physical damage to two adjacent targets, with a chance to Interrupt their actions.
Lance Combo Deal two physical attacks to two adjacent targets, with a chance to Interrupt their actions.
Gelid Wand <<not translated yet>>
Ground Pound Deal physical damage to one target, with a chance to Interrupt its actions.
Calascent Wand <<not translated yet>>
Bullseye Deal ranged physical damage to one target, with a chance to Interrupt its actions.

Firion (Weak)
Fulminating Strike Deal ranged physical damage to two adjacent targets, with a chance to Interrupt their actions.
Lance Combo Deal two physical attacks to two adjacent targets, with a chance to Interrupt their actions.
Lance Combo Deal two physical attacks to two adjacent targets, with a chance to Interrupt their actions.
Gelid Wand <<not translated yet>>
Ground Pound Deal physical damage to one target, with a chance to Interrupt its actions.
Calascent Wand <<not translated yet>>
Lord of Arms <<not translated yet>>
Bullseye Deal ranged physical damage to one target, with a chance to Interrupt its actions.

Firion (Very Weak)
Fulminating Strike Deal ranged physical damage to two adjacent targets, with a chance to Interrupt their actions.
Lance Combo Deal two physical attacks to two adjacent targets, with a chance to Interrupt their actions.
Gelid Wand <<not translated yet>>
Ground Pound Deal physical damage to one target, with a chance to Interrupt its actions.
Calascent Wand <<not translated yet>>
Lord of Arms <<not translated yet>>
Bullseye Deal ranged physical damage to one target, with a chance to Interrupt its actions.

Elements

Warrior of Light (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Warrior of Light (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Warrior of Light (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Cloud (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Cloud (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Cloud (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Firion (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Firion (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Firion (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Warrior of Light (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Warrior of Light (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Warrior of Light (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cloud (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cloud (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cloud (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Firion (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Firion (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Firion (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Warrior of Light (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Warrior of Light (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Warrior of Light (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cloud (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cloud (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cloud (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Firion (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Firion (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Firion (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • You'll face the Warrior of Light, Cloud, and Firion at the same time.
  • The Warrior of Light, Cloud, and Firion revive after they are defeated.
  • Defeat a total of three bosses to win the battle.


Warrior of Light
  • The enemy uses only physical attacks.
  • The enemy uses strong holy attacks.
  • The enemy uses attacks that Interrupt.
  • The enemy uses the physical attack Flash of Steel, which temporarily raises its Defense.
  • After losing a certain amount of HP, the enemy can counter with the physical attack Flash of Steel, which temporarily raises its Defense.


Cloud
  • The enemy uses only physical attacks.
  • The enemy uses Limit Break to temporarily raise its Attack.


Firion
  • The enemy uses physical and magic attacks.
  • The enemy uses strong fire and ice attacks.


-The enemy uses attacks that Interrupt.


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