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Zalmour, Monk, & Knight(Hunt for Heretics (+++)(Classic) Hunt for Heretics +++)

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Zalmour, Monk, & Knight



Abilities

Zalmour (Normal)
Attack Deal physical damage to one target.
Curaja Restore a very large amount of HP to one target.
Cura Restore a large amount of HP to one target.
Arise Raise one target, and fully restore its HP.

Zalmour (Weak)
Attack Deal physical damage to one target.
Curaja Restore a very large amount of HP to one target.
Cura Restore a large amount of HP to one target.
Arise Raise one target, and fully restore its HP.

Monk
Attack Deal physical damage to one target.
Aurablast Deal moderate physical damage to one target.
Body Slam Deal heavy physical damage to one target.
Shockwave Deal very heavy ranged physical earth damage to one target.

Knight
Rend Armor Temporarily lower the Defense of one target.
Attack Deal physical damage to one target.
Aurablast Deal moderate physical damage to one target.
Attack Deal physical damage to all targets.
Stone Deal moderate ranged physical damage to one target.

Elements

Zalmour (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zalmour (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Monk
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zalmour (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zalmour (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Monk
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Zalmour (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalmour (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Monk
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Knight
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • You'll face Zalmour, a Monk, and a Knight at the same time.
  • When the Monk is defeated another Monk joins the battle, and when the Knight is defeated another Knight joins the battle.
  • Defeat Zalmour to win the battle!
Zalmour
  • The enemy uses abilities like Cura and Curaja, which restore HP to one target, and Arise, which raises one target and fully restores its HP.
Monk
  • The enemy uses Shockwave to deal ranged physical earth damage to one target.
Knight
  • The enemy uses Rend Armor to temporarily lower the Defense of one target.


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