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Marach, Ninjas, & Summoners (Ultimate ++)(Inner Turmoil (Ultimate ++)(Classic) Inner Turmoil (Ultimate ++))

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Marach, Ninjas, & Summoners (Ultimate ++)



Abilities

Marach (Ultimate ++) (Normal)
Attack Deal physical damage to one target.
Haste Grant Haste to the user.
Hell's Wrath Deal magic lightning damage to four to six random targets.
Nether Ashura Deal magic fire damage to four to six random targets.
Nether Blade Deal magic wind damage to four to six random targets.
Nether Maelstrom Deal magic water damage to four to six random targets.
Ultimate Hell's Wrath Deal moderate magic lightning damage to all targets.
Ultimate Nether Ashura Deal moderate magic fire damage to all targets.
Drain Deal massive magic dark damage to one target, healing the user for a portion of the damage dealt.

Marach (Ultimate ++)
Haste Grant Haste to the user.
Hell's Wrath Deal magic lightning damage to four to six random targets.
Nether Ashura Deal magic fire damage to four to six random targets.
Nether Blade Deal magic wind damage to four to six random targets.
Nether Maelstrom Deal magic water damage to four to six random targets.
Ultimate Hell's Wrath Deal moderate magic lightning damage to all targets.
Ultimate Nether Ashura Deal moderate magic fire damage to all targets.

Ninja (Ultimate ++)
Attack Deal physical damage to one target.
Attack Deal moderate physical damage to two random targets.
Fuma Shuriken Deal ranged physical damage to one target.
Flameburst Bomb Deal heavy ranged physical fire damage to one target.
Snowmelt Bomb Deal heavy ranged physical water damage to one target.
Spark Bomb Deal heavy ranged physical lightning damage to one target.

Summoner (Ultimate ++)
Attack Deal physical damage to one target.
Attack Deal moderate physical damage to one target.
Moogle Charm Restore a very large amount of HP to all targets.
Infernal Blaze Deal magic fire damage to all targets.
Judgment Bolt Deal magic lightning damage to all targets.
Glacial Shards Deal magic ice damage to all targets.

Marach
None

Elements

Marach (Ultimate ++) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Marach (Ultimate ++)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ninja (Ultimate ++)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Summoner (Ultimate ++)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Marach
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Marach (Ultimate ++) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Marach (Ultimate ++)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Ninja (Ultimate ++)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Summoner (Ultimate ++)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Marach
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Marach (Ultimate ++) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Marach (Ultimate ++)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ninja (Ultimate ++)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Summoner (Ultimate ++)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Marach
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • You'll face Marach, a Ninja, and a Summoner at the same time.
  • When the Summoner is defeated another Summoner joins the battle, and when the Ninja is defeated another Ninja joins the battle.
  • Defeat all enemies to win the battle.
Marach
  • The enemy uses strong fire, wind, lightning, water, and dark attacks.
  • The enemy uses Haste on itself.
  • The enemy uses abilities like Ultimate Hell's Wrath, which deals magic lightning damage to the entire party, and Ultimate Nether Ashura, which deals magic fire damage to the entire party.
Ninja
  • The enemy uses strong fire, lightning, and water attacks.
  • The enemy primarily uses ranged physical attacks.
Summoner
  • The enemy uses strong fire, lightning, and ice attacks.
  • The enemy uses Moogle Charm to heal all targets.

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