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Seymour & Guado Guardians & Anima(False Bride(Part 1) False Bride)

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Seymour & Guado Guardians & Anima



Abilities

Seymour (Normal)
Attack Deal physical damage to one target.
Shell Grant Shell to the user.
Fira Deal magic fire damage to one target.
Blizzara Deal magic ice damage to one target.
Thundara Deal magic lightning damage to one target.
Watera Deal magic water damage to one target.

Guado Guardian
Attack Deal physical damage to one target.
Blizzard Deal magic ice damage to one target.
Protect Grant Protect to one ally.
Remedy Remove debuffs from one target.
Shremedy Small chance to Confuse one target.
Hi-Potion(Counter) Restore a moderate amount of HP to the user.

Anima
Attack Deal physical damage to one target.
Pain Deal magic non-elemental damage to one target.
Oblivion Deal ranged physical damage to all targets.

Seymour (Magic Chain)
Shell Grant Shell to the user.
Waterga Deal magic water damage to one target.
Chain Fira Deal magic fire damage to two random targets.
Chain Thundara Deal magic lighting damage to two random targets.
Chain Watera Deal magic water damage to two random targets.
Chain Blizzara Deal magic ice damage to two random targets.
Firaga Deal magic fire damage to one target.
Blizzaga Deal magic ice damage to one target.
Thundaga Deal magic lightning damage to one target.

Elements

Seymour (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Guado Guardian
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Anima
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour (Magic Chain)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Seymour (Normal)
Silence Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk Sap
Guado Guardian
Paralyze Confuse Stop Sleep
Doom Berserk Sap
Anima
Paralyze Confuse Stop Sleep
Doom Berserk Sap
Seymour (Magic Chain)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Seymour (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Guado Guardian
Attack -
Defense -
Magic -
Resistance -
Mind -

Anima
Attack -
Defense -
Magic -
Resistance -
Mind -

Seymour (Magic Chain)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

  • You'll face Seymour and two Guado Guardians at the same time, and you can't attack Seymour until you defeat both Guado Guardians.
  • After Seymour's HP falls below a certain amount, he summons Anima.
  • When you defeat Anima, Seymour returns to the battle with full HP.
  • Defeat all enemies to win the battle.

Seymour
  • The enemy uses Shell on itself at the beginning of battle and when it enters battle again.
  • The enemy uses strong fire, water, ice, and lightning attacks.
  • After returning to the battle, Seymour starts using Triplecast.

Guado Guardian
  • The enemy uses Protect on itself at the beginning of battle.
  • The enemy uses strong ice attacks.
  • The enemy uses Shremedy, which Confuses.
  • The enemy has a chance to counter any attack with Hi-Potion.

Anima
  • The enemy uses Oblivion to deal ranged physical damage to all targets.

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