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Archeoaevis(Princess Sarisa(Part 1) Princess Sarisa)

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Archeoaevis



Abilities

Archeoaevis (1st Form)
Attack Deal physical damage to one target.
Sap Deal ranged physical damage to one target, with a high chance to Sap it.
Wing Gale Deal damage to all allies, proportional to their maximum HP.

Archeoaevis (2nd Form)
Attack Deal physical damage to one target.
Frost Blast Deal magic ice damage to all targets, with a high chance to Sap them.
Wing Deal moderate physical damage to one target, with a high chance to Poison it.

Archeoaevis (3rd Form)
Attack Deal physical damage to one target.
Tail Deal moderate physical damage to one target, with a moderate chance to Blind it.
Blaze Deal damage to all allies, proportional to their maximum HP.

Archeoaevis (4th Form)
Attack Deal physical damage to one target.
Claw Deal moderate physical damage to one target, with a moderate chance to Paralyze it.
Thunderbolt Deal magic lightning damage to all targets.

Archeoaevis (Revived)
Attack Deal physical damage to one target.
Maelstrom Deal magic damage to all targets, proportional to their current HP.
Tusk Deal moderate physical damage to one target, with a moderate chance to Confuse it.
Wing Gale Deal damage to all allies, proportional to their maximum HP.
Frost Blast Deal magic ice damage to all targets, with a high chance to Sap them.
Wing Deal moderate physical damage to one target, with a high chance to Poison it.
Blaze Deal damage to all allies, proportional to their maximum HP.
Thunderbolt Deal magic lightning damage to all targets.
Entangle Moderate chance to Paralyze one target.

Elements

Archeoaevis (1st Form)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Archeoaevis (2nd Form)
Fire
Ice
Lightning
-
ABSORB
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archeoaevis (3rd Form)
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archeoaevis (4th Form)
Fire
Ice
Lightning
-
-
ABSORB

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archeoaevis (Revived)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
-
NULL
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Archeoaevis (1st Form)
Poison Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk
Archeoaevis (2nd Form)
Poison Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk
Archeoaevis (3rd Form)
Poison Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk
Archeoaevis (4th Form)
Poison Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk
Archeoaevis (Revived)
Poison Paralyze Confuse Stop
Blind Sleep Petrify Berserk
Sap

Break Resistance

Archeoaevis (1st Form)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archeoaevis (2nd Form)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archeoaevis (3rd Form)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archeoaevis (4th Form)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archeoaevis (Revived)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

  • The enemy uses strong ice and lightning attacks.
  • The enemy uses attacks that Poison, Paralyze, Confuse, Blind, and Sap.
  • The enemy uses Breath Wing and Blaze to deal damage proportional to targets' max HP.
  • When the enemy's HP is reduced to 0, it fully heals and changes its form, attacks, and elemental resistances.
  • The enemy revives the first time it's defeated.
  • After reviving, the enemy uses Maelstrom to deal damage proportional to targets' current HP.

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