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White Dragon (Dreams)(Ultimate(Classic) Ultimate)

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White Dragon (Dreams)



Abilities

White Dragon (Dreams) (Phase 1)
Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Zealous Strike Deal physical damage to all targets in range.
Ultimate Tsunami Deal magic water damage to all targets.
Dream Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Dreams Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Dreams Tsunami Deal magic water damage to all targets, ignoring Resistance, and Sap them.
Dreams Maelstrom Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreams Icestorm Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Earthquake Deal magic earth damage to all targets.
Icestorm Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Thunderbolt Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Inferno Deal magic fire damage to all targets in range.

White Dragon (Dreams) (Phase 2)
Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Zealous Strike Deal physical damage to all targets in range.
Ultimate Tsunami Deal magic water damage to all targets.
Dream Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Dreams Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Dreams Tsunami Deal magic water damage to all targets, ignoring Resistance, and Sap them.
Dreams Maelstrom Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreams Icestorm Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Earthquake Deal magic earth damage to all targets.
Icestorm Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Thunderbolt Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Inferno Deal magic fire damage to all targets in range.

White Dragon (Dreams) (Phase 3)
Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Zealous Strike Deal physical damage to all targets in range.
Ultimate Tsunami Deal magic water damage to all targets.
Dream Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Dreams Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Dreams Tsunami Deal magic water damage to all targets, ignoring Resistance, and Sap them.
Dreams Maelstrom Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreams Icestorm Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dream End Darkness Deal ranged physical dark damage to all targets in range, ignoring Mirror Image and Defense.
Earthquake Deal magic earth damage to all targets.
Icestorm Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Thunderbolt Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Inferno Deal magic fire damage to all targets in range.

White Dragon (Dreams) (Phase 4)
Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Zealous Strike Deal physical damage to all targets in range.
Ultimate Tsunami Deal magic water damage to all targets.
Dream Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Dreams Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Dreams Tsunami Deal magic water damage to all targets, ignoring Resistance, and Sap them.
Dreams Maelstrom Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreams Icestorm Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dream End Darkness Deal ranged physical dark damage to all targets in range, ignoring Mirror Image and Defense.
Earthquake Deal magic earth damage to all targets.
Icestorm Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Thunderbolt Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Inferno Deal magic fire damage to all targets in range.

White Dragon (Dreams) (Phase 5)
Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Zealous Strike Deal physical damage to all targets in range.
Ultimate Tsunami Deal magic water damage to all targets.
Dream Tail Assault Deal damage to all targets in range proportional to their current HP, ignoring resistances, and Paralyze them.
Dreams Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Dreams Tsunami Deal magic water damage to all targets, ignoring Resistance, and Sap them.
Dreams Maelstrom Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreams Icestorm Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dream End Darkness Deal ranged physical dark damage to all targets in range, ignoring Mirror Image and Defense.
Earthquake Deal magic earth damage to all targets.
Icestorm Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Thunderbolt Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Inferno Deal magic fire damage to all targets in range.

Elements

White Dragon (Dreams) (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

White Dragon (Dreams) (Phase 2)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

White Dragon (Dreams) (Phase 3)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

White Dragon (Dreams) (Phase 4)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

White Dragon (Dreams) (Phase 5)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

White Dragon (Dreams) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
White Dragon (Dreams) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
White Dragon (Dreams) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
White Dragon (Dreams) (Phase 4)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
White Dragon (Dreams) (Phase 5)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

White Dragon (Dreams) (Phase 1)
Attack -
Defense -
Magic -
Resistance -
Mind -

White Dragon (Dreams) (Phase 2)
Attack -
Defense -
Magic -
Resistance -
Mind -

White Dragon (Dreams) (Phase 3)
Attack -
Defense -
Magic -
Resistance -
Mind -

White Dragon (Dreams) (Phase 4)
Attack -
Defense -
Magic -
Resistance -
Mind -

White Dragon (Dreams) (Phase 5)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the lower the enemy's resistance to break debuffs and elemental damage, and the more damage you'll deal. At least one hero with Record Synergy recommended.
  • The enemy uses strong fire, earth, water, and dark attacks.
  • The enemy uses attacks that Paralyze and Sap, ignoring resistances.
  • The enemy uses abilities like Tail Assault and Dream Tail Assault, which deal damage proportional to targets' current HP, ignoring resistances, as well as Dream Maelstrom, which deals damage proportional to targets' current HP, ignoring resistances, Mirror Image, and Magic Barrier.
  • The enemy uses Ice Storm and Thunderbolt, which deal damage proportional to targets' max HP, ignoring resistances, as well as Dream Icestorm, which deals damage proportional to targets' max HP, ignoring resistances, Mirror Image, and Magic Barrier.
  • The enemy uses Dream Earthquake and Dream Tsunami, which ignore Resistance.
  • The enemy uses Dream End Darkness, which ignores Mirror Image and Defense.

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