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Zeromus's Malice (Dreambreaker)(Dreambreaker - Zeromus's Malice(Classic) Dreambreaker - Zeromus's Malice)

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Zeromus's Malice (Dreambreaker)



Abilities

Zeromus's Malice (Dreambreaker) (Phase 1)
Bio Deal magic poison damage to all targets in range, and Poison them.
Flare Deal magic non-elemental damage to all targets in range.
Black Hole Remove buffs from all targets.
Osmose Reduce the ability uses of both abilities of all targets in range by 6.
Big Bang Deal magic non-elemental damage to all targets.
Whirl Deal damage to all targets in range proportional to their max HP, ignoring resistances.
Ultimate Bio Deal magic poison damage to all targets, ignoring Resistance, and Poison them.
Ultimate Flare Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier.
Ultimate Big Bang Deal magic non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Ultimate Whirl Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Big Bang Deal magic non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Dreambreaker Flare Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier. Can break the damage cap.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Whirl Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Zeromus's Malice (Dreambreaker) (Phase 3)
Bio Deal magic poison damage to all targets in range, and Poison them.
Flare Deal magic non-elemental damage to all targets in range.
Osmose Reduce the ability uses of both abilities of all targets in range by 6.
Big Bang Deal magic non-elemental damage to all targets.
Ultimate Bio Deal magic poison damage to all targets, ignoring Resistance, and Poison them.
Ultimate Flare Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier.
Ultimate Whirl Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Big Bang Deal magic non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Dreambreaker Bio Deal magic poison and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance, and Poison them.
Dreambreaker Flare Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Whirl Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Elements

Zeromus's Malice (Dreambreaker) (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Zeromus's Malice (Dreambreaker) (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Zeromus's Malice (Dreambreaker) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zeromus's Malice (Dreambreaker) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Zeromus's Malice (Dreambreaker) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zeromus's Malice (Dreambreaker) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses only magic attacks.
  • The enemy uses attacks that ignore Resistance.
  • The enemy uses attacks that ignore Mirror Image and Magic Barrier.
  • The enemy uses strong poison attacks.
  • The enemy uses attacks that Poison and Sap, ignoring resistances.
  • The enemy uses Dreambreaker Whirl to deal damage that can break the damage cap, reducing targets' HP to 1.
  • The enemy uses Whirl and Ultimate Whirl to deal damage proportional to targets' max HP, ignoring resistances.
  • The enemy uses Osmose, which reduces remaining ability uses.
  • The enemy uses Black Hole to remove buffs.
  • The enemy uses Ultimate Full Break and Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • When a hero without Record Synergy is in the party, the enemy uses Dreambreaker Stop, which ignores resistances and Debuff Barrier.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

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