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Zalera (Dreambreaker)(Dreambreaker - Zalera(Classic) Dreambreaker - Zalera)

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Zalera (Dreambreaker)



Abilities

Zalera (Phase 1)
Dreambreaker Memory's End KO the party.
Blast Wave Deal ranged physical damage to all targets.
Ultimate Blast Wave Deal ranged physical damage to all targets, ignoring Defense.
Holy Deal magic holy damage to all targets.
Empower Light Raise the user's holy attack level by 1.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Ultimate Blindja Blind all targets in range.
Ultimate Confuseja Confuse specific targets.
Ultimate Flareja Deal magic non-elemental damage to all targets, ignoring Resistance, and Sap them.
Ultimate Holy Deal magic holy damage to all targets, ignoring Resistance.
Holyja Deal four magic holy attacks to all targets in range.
Ultimate Fowlheart Stop all targets in range.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.

Zalera (Phase 2)
Dreambreaker Memory's End KO the party.
Nightmare Doom all targets in range (Countdown 15).
Blast Wave Deal ranged physical damage to all targets.
Holy Deal magic holy damage to all targets.
Holy Wall Grant Protect, Shell, and Haste to the user.
Empower Light Raise the user's holy attack level by 1.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Ultimate Blindja Blind all targets in range.
Ultimate Confuseja Confuse specific targets.
Ultimate Flareja Deal magic non-elemental damage to all targets, ignoring Resistance, and Sap them.
Ultimate Holy Deal magic holy damage to all targets, ignoring Resistance.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Holyja Deal magic holy damage to all targets, ignoring Magic Barrier, and reduce their healing. Can break the damage cap.
Dreambreaker Condemnation Deal damage to all targets in range proportional to their max HP, ignoring resistances, and Sleep them.

Zalera (Phase 3)
Dreambreaker Memory's End KO the party.
Nightmare Doom all targets in range (Countdown 15).
Blast Wave Deal ranged physical damage to all targets.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Ultimate Blindja Blind all targets in range.
Ultimate Confuseja Confuse specific targets.
Ultimate Flareja Deal magic non-elemental damage to all targets, ignoring Resistance, and Sap them.
Ultimate Holy Deal magic holy damage to all targets, ignoring Resistance.
Ultimate Fowlheart Stop all targets in range.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Flareja Deal magic non-elemental damage to all targets, ignoring Magic Barrier, and briefly raise their Pain Level by 3. Can break the damage cap.
Dreambreaker Holyja Deal magic holy damage to all targets, ignoring Magic Barrier, and reduce their healing. Can break the damage cap.
Dreambreaker Condemnation Deal damage to all targets in range proportional to their max HP, ignoring resistances, and Sleep them.

Zalera
Attack Deal physical damage to one target.
Rage level rises to 1! Deal physical damage to one target.
Rage level rises to 2! Deal physical damage to one target.
Rage level rises to 3! Deal physical damage to one target.
Rage fades! Deal physical damage to one target.
Rage level falls to 1! Deal physical damage to one target.
Rage level falls to 2! Deal physical damage to one target.
Dreambreaker Memory's End KO the party.

Elements

Zalera (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Zalera (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Zalera (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Zalera
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Zalera (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zalera (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zalera (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zalera
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Zalera (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalera (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalera (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalera
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses strong holy attacks.
  • The enemy uses attacks that Stop, Blind, Confuse, Sleep, Doom, and Sap, ignoring resistances.
  • The enemy uses Holy Wall to grant itself Protect, Shell, and Haste.
  • The enemy uses Empower Light to raise its holy attack level by 1.
  • The enemy uses Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • The enemy uses Dreambreaker Gravija to deal damage, reducing targets' HP to 1.
  • The enemy uses Dreambreaker Flareja to raise the Pain Level of targets.
  • The enemy uses Dreambreaker Holyja, which reduces the effects of healing.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

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