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Two-Headed Dragon (Dreambreaker)(Dreambreaker - Two-Headed Dragon(Classic) Dreambreaker - Two-Headed Dragon)

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Two-Headed Dragon (Dreambreaker)



Abilities

Two-Headed Dragon (Phase 1)
Dreambreaker Memory's End KO the party.
Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Gaze Blind targets in certain positions.
Gaze Silence all targets in range.
Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Icestorm Deal magic ice damage to all target, ignoring their Resistance.
Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Tail Deal ranged physical damage to all targets, ignoring their Defense.
Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Ultimate Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Ultimate Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Ultimate Icestorm Deal magic ice damage to all targets, ignoring Resistance, and Sap them.
Ultimate Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Tail Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Dreambreaker Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Dreambreaker Whirlwind Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Attack Deal physical damage to one target.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.

Two-Headed Dragon (Phase 2)
Dreambreaker Memory's End KO the party.
Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Gaze Blind targets in certain positions.
Gaze Silence all targets in range.
Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Icestorm Deal magic ice damage to all target, ignoring their Resistance.
Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Tail Deal ranged physical damage to all targets, ignoring their Defense.
Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Ultimate Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Ultimate Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Ultimate Icestorm Deal magic ice damage to all targets, ignoring Resistance, and Sap them.
Ultimate Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Tail Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Dreambreaker Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Dreambreaker Whirlwind Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.

Two-Headed Dragon (Phase 3)
Dreambreaker Memory's End KO the party.
Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Gaze Blind targets in certain positions.
Gaze Silence all targets in range.
Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Tail Deal ranged physical damage to all targets, ignoring their Defense.
Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Ultimate Fire Breath Deal magic fire damage to all targets, ignoring their Resistance.
Ultimate Blaze Deal magic fire damage to all targets in range, ignoring Resistance.
Ultimate Icestorm Deal magic ice damage to all targets, ignoring Resistance, and Sap them.
Ultimate Lightning Deal magic lightning damage to all targets in range, ignoring Resistance.
Ultimate Tail Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Whirlwind Deal damage to all targets proportional to their max HP, ignoring their resistances.
Dreambreaker Dragon Breath Deal magic fire, ice, and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dreambreaker Attack Deal ranged physical damage to all targets in range, ignoring Mirror Image and Defense. Can break the damage cap.
Dreambreaker Whirlwind Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.

Two-Headed Dragon
Dreambreaker Memory's End KO the party.
Attack Deal physical damage to one target.
Rage level rises to 1! Deal physical damage to one target.
Rage level rises to 2! Deal physical damage to one target.
Rage level rises to 3! Deal physical damage to one target.
Rage fades! Deal physical damage to one target.
Rage level falls to 1! Deal physical damage to one target.
Rage level falls to 2! Deal physical damage to one target.

Elements

Two-Headed Dragon (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Two-Headed Dragon (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Two-Headed Dragon (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Two-Headed Dragon
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Two-Headed Dragon (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Two-Headed Dragon (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Two-Headed Dragon (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Two-Headed Dragon
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Two-Headed Dragon (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Two-Headed Dragon (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Two-Headed Dragon (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Two-Headed Dragon
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses only attacks that ignore Defense and Resistance.
  • The enemy uses strong fire, ice, and lightning attacks.
  • The enemy uses attacks that Blind, Silence, and Sap, ignoring resistances.
  • The enemy uses Dreambreaker Whirlwind to deal damage that can break the damage cap, reducing targets' HP to 1.
  • The enemy uses Whirlwind and Ultimate Whirlwind to deal damage proportional to targets' max HP, ignoring resistances.
  • The enemy uses Attack and Dreambreaker Attack, which ignore Mirror Image and can break the damage cap.
  • The enemy uses Dreambreaker Dragon Breath, which ignores Magic Barrier and can break the damage cap.
  • The enemy uses Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • When a hero without Record Synergy is in the party, the enemy uses Dreambreaker Stop, which ignores resistances and Debuff Barrier.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

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