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Lahabrea (Dreambreaker)(Dreambreaker - Lahabrea(Classic) Dreambreaker - Lahabrea)

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Lahabrea (Dreambreaker)



Abilities

Lahabrea (Phase 1)
Dark Orb Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier.
Grip of Night Deal damage to all targets proportional to their current HP, ignoring resistances.
Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier.
Dark Fire II Deal magic fire, dark, and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Dreambreaker Sea of Pitch Deal magic dark and non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Dreambreaker Memory's End KO the party.
Ultimate Wall Grant Protect, Shell, and Haste to the user, and briefly raise their Defense, Resistance, and Mind.
Ultimate Dark Orb Deal three magic non-elemental attacks to all targets in range, ignoring Magic Barrier, and Interrupt them.
Ultimate Grip of Night Deal damage to all targets proportional to their max HP, ignoring resistances.
Ultimate Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Ultimate Dark Fire II Deal magic fire and dark damage to all targets, ignoring Magic Barrier, and briefly raise their Pain Level by 2.
Ultimate Gravija Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Dark Orb Deal magic non-elemental damage to all targets, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Grip of Night Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Ultimate Full Break Temporarily lower the Attack, Magic, Defense, and Resistance of all targets.

Lahabrea (Phase 2)
Dark Orb Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier.
Grip of Night Deal damage to all targets proportional to their current HP, ignoring resistances.
Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier.
Dark Fire II Deal magic fire, dark, and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Dreambreaker Sea of Pitch Deal magic dark and non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Dreambreaker Memory's End KO the party.
Ultimate Wall Grant Protect, Shell, and Haste to the user, and briefly raise their Defense, Resistance, and Mind.
Ultimate Dark Orb Deal three magic non-elemental attacks to all targets in range, ignoring Magic Barrier, and Interrupt them.
Ultimate Grip of Night Deal damage to all targets proportional to their max HP, ignoring resistances.
Ultimate Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Ultimate Dark Fire II Deal magic fire and dark damage to all targets, ignoring Magic Barrier, and briefly raise their Pain Level by 2.
Ultimate Gravija Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Dark Orb Deal magic non-elemental damage to all targets, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Grip of Night Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Ultimate Full Break Temporarily lower the Attack, Magic, Defense, and Resistance of all targets.

Lahabrea (Phase 3)
Dark Orb Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier.
Grip of Night Deal damage to all targets proportional to their current HP, ignoring resistances.
Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier.
Dark Fire II Deal magic fire, dark, and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Dreambreaker Sea of Pitch Deal magic dark and non-elemental damage to all targets, ignoring Magic Barrier, and Sap them.
Dreambreaker Memory's End KO the party.
Ultimate Wall Grant Protect, Shell, and Haste to the user, and briefly raise their Defense, Resistance, and Mind.
Ultimate Dark Orb Deal three magic non-elemental attacks to all targets in range, ignoring Magic Barrier, and Interrupt them.
Ultimate Grip of Night Deal damage to all targets proportional to their max HP, ignoring resistances.
Ultimate Shadow Flare Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Ultimate Dark Fire II Deal magic fire and dark damage to all targets, ignoring Magic Barrier, and briefly raise their Pain Level by 2.
Ultimate Gravija Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Dark Orb Deal magic non-elemental damage to all targets, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Grip of Night Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Ultimate Full Break Temporarily lower the Attack, Magic, Defense, and Resistance of all targets.

Elements

Lahabrea (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Lahabrea (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Lahabrea (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Lahabrea (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Lahabrea (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Lahabrea (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Lahabrea (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Lahabrea (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Lahabrea (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses only magic attacks.
  • The enemy uses attacks that ignore Magic Barrier.
  • The enemy uses attacks that ignore Resistance.
  • The enemy uses attacks that deal damage proportional to targets' HP, ignoring resistances.
  • The enemy uses strong fire and dark attacks.
  • The enemy uses attacks that Sap and Interrupt, ignoring resistances.
  • The enemy uses Ultimate Wall to grant itself Protect, Shell, and Haste, and briefly raise its Defense, Resistance, and Mind.
  • The enemy uses Ultimate Dark Fire II to raise the Pain Level of targets by 2.
  • The enemy uses Dreambreaker Dark Orb, which can break the damage cap.
  • The enemy uses Dreambreaker Stop on heroes without Record Synergy, ignoring resistances and Debuff Barrier.
  • The enemy uses Ultimate Full Break to temporarily lower Attack, Magic, Defense, and Resistance, and Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • The enemy uses Dreambreaker Grip of Night to deal damage that can break the damage cap, reducing targets to 1 HP.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

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