[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Ifrit (Dreambreaker)(Dreambreaker - Ifrit(Classic) Dreambreaker - Ifrit)

Last updated :

Ifrit (Dreambreaker)



Abilities

Ifrit (Dreambreaker) (Phase 1)
Wall of Fire Deal ranged physical fire damage to all targets.
Flame Shot Deal three ranged physical fire attacks to all targets in range.
Ultimate Weapon Strike Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Dreambreaker Flamethrower Deal ranged physical fire and non-elemental damage to all targets, ignoring Mirror Image and Defense.
Dreambreaker Firaja Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Ultimate Swooping Strike Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Burn Deal ranged physical non-elemental damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Dampen Fire Raise the user's fire resistance level by 1.
Dreambreaker Explosive Flame Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Memory's End KO the party.

Ifrit (Dreambreaker) (Phase 2)
Wall of Fire Deal ranged physical fire damage to all targets.
Flame Shot Deal three ranged physical fire attacks to all targets in range.
Ultimate Weapon Strike Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Ultimate Left-Arm Strike Deal ranged physical fire and non-elemental damage to all targets, ignoring Defense.
Dreambreaker Flamethrower Deal ranged physical fire and non-elemental damage to all targets, ignoring Mirror Image and Defense.
Dreambreaker Blaze Shot Deal ranged physical fire and non-elemental damage to all targets, ignoring Mirror Image and Defense. Can break the damage cap.
Dreambreaker Firaja Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Ultimate Swooping Strike Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Blind Blind all targets in range.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Explosive Flame Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Ifrit (Dreambreaker) (Phase 3)
Wall of Fire Deal ranged physical fire damage to all targets.
Flame Shot Deal three ranged physical fire attacks to all targets in range.
Ultimate Weapon Strike Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Dreambreaker Flamethrower Deal ranged physical fire and non-elemental damage to all targets, ignoring Mirror Image and Defense.
Dreambreaker Firaja Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Ultimate Swooping Strike Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Burn Deal ranged physical non-elemental damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Dampen Fire Raise the user's fire resistance level by 1.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Explosive Flame Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Elements

Ifrit (Dreambreaker) (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ifrit (Dreambreaker) (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Ifrit (Dreambreaker) (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Ifrit (Dreambreaker) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ifrit (Dreambreaker) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Ifrit (Dreambreaker) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Ifrit (Dreambreaker) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ifrit (Dreambreaker) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ifrit (Dreambreaker) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses attacks that ignore Mirror Image and Magic Barrier.
  • The enemy uses attacks that ignore Defense and Resistance.
  • The enemy uses strong fire attacks.
  • The enemy uses attacks that Blind and Sap, ignoring resistances.
  • The enemy uses attacks that raise its fire resistance.
  • The enemy uses Ultimate Swooping Strike to deal damage proportional to targets' current HP, ignoring resistances.
  • The enemy uses Dreambreaker Blaze Shot, which can break the damage cap.
  • The enemy uses Dreambreaker Stop on heroes without Record Synergy, ignoring resistances and Debuff Barrier.
  • The enemy uses Ultimate Full Break and Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • The enemy uses Dreambreaker Explosive Flame to deal damage that can break the damage cap, reducing HP to 1.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage, deals more damage, and its action speed increases.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages