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Emperor (Dreambreaker)(Dreambreaker - Emperor(Classic) Dreambreaker - Emperor)

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Emperor (Dreambreaker)



Abilities

Emperor (Dreambreaker) (Phase 1)
Thunder X Deal magic lightning damage to all targets.
Fire X Deal three magic fire attacks to all targets in range.
Ultimate Starfall XII Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Hellish Might Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Ultimate Thunder XIV Deal magic lightning and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Barrier & Haste VIII Grant Protect, Shell, and Haste to the user.
Ultimate Destroy Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Fear Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Flare XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance. Can break the damage cap.
Dreambreaker Starfall XVI Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dreambreaker Hellish Might Deal ranged physical fire and non-elemental damage to all targets, ignoring Defense. Can break the damage cap.
Scourge VIII Deal magic poison and non-elemental damage to all targets, ignoring Resistance, and Sap them.
Blind VIII Blind all targets.
Silence VIII Silence all targets in range.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker The End Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Emperor (Dreambreaker) (Phase 2)
Thunder X Deal magic lightning damage to all targets.
Fire X Deal three magic fire attacks to all targets in range.
Ultimate Starfall XII Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Hellish Might Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Ultimate Thunder XIV Deal magic lightning and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Barrier & Haste VIII Grant Protect, Shell, and Haste to the user.
Ultimate Destroy Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Fear Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Flare XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance. Can break the damage cap.
Dreambreaker Starfall XVI Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dreambreaker Hellish Might Deal ranged physical fire and non-elemental damage to all targets, ignoring Defense. Can break the damage cap.
Scourge VIII Deal magic poison and non-elemental damage to all targets, ignoring Resistance, and Sap them.
Blind VIII Blind all targets.
Silence VIII Silence all targets in range.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker The End Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Emperor (Dreambreaker) (Phase 3)
Thunder X Deal magic lightning damage to all targets.
Fire X Deal three magic fire attacks to all targets in range.
Ultimate Starfall XII Deal magic non-elemental damage to all targets, ignoring Resistance.
Ultimate Hellish Might Deal ranged physical non-elemental damage to all targets, ignoring Defense.
Ultimate Thunder XIV Deal magic lightning and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Barrier & Haste VIII Grant Protect, Shell, and Haste to the user.
Ultimate Destroy Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Fear Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Dreambreaker Flare XVI Deal magic fire and non-elemental damage to all targets, ignoring Resistance. Can break the damage cap.
Dreambreaker Starfall XVI Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dreambreaker Hellish Might Deal ranged physical fire and non-elemental damage to all targets, ignoring Defense. Can break the damage cap.
Scourge VIII Deal magic poison and non-elemental damage to all targets, ignoring Resistance, and Sap them.
Blind VIII Blind all targets.
Silence VIII Silence all targets in range.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker The End Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.

Elements

Emperor (Dreambreaker) (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Emperor (Dreambreaker) (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Emperor (Dreambreaker) (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Emperor (Dreambreaker) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Dreambreaker) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Emperor (Dreambreaker) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Emperor (Dreambreaker) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Emperor (Dreambreaker) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Emperor (Dreambreaker) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses attacks that ignore Mirror Image and Magic Barrier.
  • The enemy uses attacks that ignore Defense and Resistance.
  • The enemy uses strong fire, lightning, and poison attacks.
  • The enemy uses attacks that Silence and Sap, ignoring resistances.
  • The enemy uses Dreambreaker Hellish Might, Dreambreaker Flare XVI, and Dreambreaker Starfall XVI, which can break the damage cap.
  • The enemy uses Ultimate Destroy to deal damage proportional to targets' current HP, ignoring resistances.
  • The enemy uses Dreambreaker Fear, which deals damage proportional to targets' max HP, ignoring resistances.
  • The enemy uses Barrier & Haste VIII to grant itself Protect, Shell, and Haste.
  • The enemy uses Dreambreaker Stop on heroes without Record Synergy, ignoring resistances and Debuff Barrier.
  • The enemy uses Ultimate Full Break and Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • The enemy uses Dreambreaker The End to deal damage, reducing targets' HP to 1.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage, deals more damage, and its action speed increases.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

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