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Cid Raines (Dreambreaker)(Dreambreaker - Cid Raines(Classic) Dreambreaker - Cid Raines)

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Cid Raines (Dreambreaker)



Abilities

Cid Raines (Phase 1)
Dreambreaker Memory's End KO the party.
Reaper Deal ranged physical damage to all targets.
Wing Blast Deal ranged physical damage to all targets, ignoring their Defense.
Sonic Boom Deal damage to all targets proportional to their max HP, ignoring their resistances.
Ultimate Bioga Deal magic non-elemental damage to all targets, ignoring Resistance, and Poison them.
Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier and Resistance, and remove their buffs.
Ultimate Browbeat Deal three ranged physical attacks to all targets in range.
Ultimate Radiant Blast Deal ranged physical holy damage to all targets in range, ignoring Mirror Image, and Blind them.
Ultimate Ruinga Deal magic non-elemental damage to all targets, ignoring their Resistance.
Ultimate Osmoga Reduce the ability uses of both abilities of all targets in range by 3.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Ruinga Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier, and reduce their healing. Can break the damage cap.
Dreambreaker Wing Blast Deal damage to all targets, reducing their HP to 1. Can break the damage cap.

Cid Raines (Phase 2)
Dreambreaker Memory's End KO the party.
Reaper Deal ranged physical damage to all targets.
Wing Blast Deal ranged physical damage to all targets, ignoring their Defense.
Ultimate Bioga Deal magic non-elemental damage to all targets, ignoring Resistance, and Poison them.
Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier and Resistance, and remove their buffs.
Ultimate Browbeat Deal three ranged physical attacks to all targets in range.
Ultimate Dazega Sleep all targets in range.
Ultimate Ruinga Deal magic non-elemental damage to all targets, ignoring their Resistance.
Ultimate Osmoga Reduce the ability uses of both abilities of all targets in range by 3.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Ruinga Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier, and reduce their healing. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.

Cid Raines (Phase 3)
Dreambreaker Memory's End KO the party.
Wing Blast Deal ranged physical damage to all targets, ignoring their Defense.
Seraphic Shelter Briefly raise the user's Attack, Defense, and Resistance, and grant them Protect and Shell.
Ultimate Bioga Deal magic non-elemental damage to all targets, ignoring Resistance, and Poison them.
Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier and Resistance, and remove their buffs.
Ultimate Radiant Blast Deal ranged physical holy damage to all targets in range, ignoring Mirror Image, and Blind them.
Ultimate Ruinga Deal magic non-elemental damage to all targets, ignoring their Resistance.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Curasa Restore 29,997 HP to the user.
Dreambreaker Bioga Deal magic non-elemental damage to all targets, ignoring Resistance and Magic Barrier, and Poison them.
Dreambreaker Ruinga Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier. Can break the damage cap.
Dreambreaker Seraphic Ray Deal magic holy damage to all targets, ignoring Magic Barrier, and reduce their healing. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Wing Blast Deal damage to all targets, reducing their HP to 1. Can break the damage cap.

Elements

Cid Raines (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Cid Raines (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Cid Raines (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Cid Raines (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cid Raines (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cid Raines (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Cid Raines (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cid Raines (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cid Raines (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses strong holy attacks.
  • The enemy uses attacks that Poison, Blind, and Sleep, ignoring resistances.
  • The enemy uses Seraphic Ray, which removes buffs.
  • The enemy uses Seraphic Shelter to briefly raise its Attack, Defense, and Resistance, and grant itself Protect and Shell.
  • The enemy uses Dreambreaker Curasa to restore 299,997 HP to itself.
  • The enemy uses Dreambreaker Stop on heroes without Record Synergy, ignoring resistances and Debuff Barrier.
  • The enemy uses Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • The enemy uses Dreambreaker Wing Blast to deal damage, reducing targets' HP to 1.
  • The enemy uses Dreambreaker Seraphic Ray, which reduces the effects of healing.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases it takes less damage, deals more damage, and its actions get faster.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.


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