[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Cerberus (Dreambreaker)(Dreambreaker - Cerberus(Classic) Dreambreaker - Cerberus)

Last updated :

Cerberus (Dreambreaker)



Abilities

Cerberus (Dreambreaker) (Phase 1)
Thundaga Deal magic lightning and non-elemental damage to all targets in range.
Quake Deal magic earth and non-elemental damage to all targets.
Tornado Deal magic wind damage to all targets.
Aero Deal magic wind damage to all targets in range.
Dispel Remove buffs from all targets. (White Magic)
Berserk Berserk all targets in range.
Blind Blind all targets in range.
Silence Silence all targets in range.
Triple Prepare to launch multiple attacks.
Tail Lash Deal ranged physical damage to all targets.
Graviga Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Quake Deal magic earth and non-elemental damage to all targets.
Ultimate Graviga Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier.
Ultimate Tail Lash Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Ultimate Roar Briefly raise the user's Attack and Magic.
Dreambreaker Thundaga Deal magic lightning and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Memory's End KO the party.
Dampen Cold Raise the user's ice resistance level by 3.

Cerberus (Dreambreaker) (Phase 2)
Thundaga Deal magic lightning and non-elemental damage to all targets in range.
Quake Deal magic earth and non-elemental damage to all targets.
Tornado Deal magic wind damage to all targets.
Aero Deal magic wind damage to all targets in range.
Dispel Remove buffs from all targets. (White Magic)
Berserk Berserk all targets in range.
Triple Prepare to launch multiple attacks.
Ultimate Thundaga Deal magic lightning and non-elemental damage to all targets in range, ignoring Magic Barrier.
Ultimate Quake Deal magic earth and non-elemental damage to all targets.
Ultimate Tornado Deal magic wind damage to all targets, ignoring Magic Barrier.
Ultimate Aerora Deal magic wind damage to all targets in range, ignoring Magic Barrier.
Ultimate Tail Lash Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Ultimate Roar Briefly raise the user's Attack and Magic.
Dreambreaker Quake Deal magic earth and non-elemental damage to all targets, ignoring Resistance.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.
Dampen Cold Raise the user's ice resistance level by 3.

Cerberus (Dreambreaker) (Phase 3)
Thundaga Deal magic lightning and non-elemental damage to all targets in range.
Quake Deal magic earth and non-elemental damage to all targets.
Tornado Deal magic wind damage to all targets.
Aero Deal magic wind damage to all targets in range.
Triple Prepare to launch multiple attacks.
Ultimate Thundaga Deal magic lightning and non-elemental damage to all targets in range, ignoring Magic Barrier.
Ultimate Quake Deal magic earth and non-elemental damage to all targets.
Ultimate Tornado Deal magic wind damage to all targets, ignoring Magic Barrier.
Ultimate Tail Lash Deal ranged physical damage to all targets, ignoring Mirror Image and Defense, and Sap them.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Ultimate Roar Briefly raise the user's Attack and Magic.
Dreambreaker Thundaga Deal magic lightning and non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Dreambreaker Quake Deal magic earth and non-elemental damage to all targets, ignoring Resistance.
Dreambreaker Tornado Deal magic wind and non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Dreambreaker Gravija Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.
Dreambreaker Memory's End KO the party.
Dampen Cold Raise the user's ice resistance level by 3.

Elements

Cerberus (Dreambreaker) (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Cerberus (Dreambreaker) (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Cerberus (Dreambreaker) (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Cerberus (Dreambreaker) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cerberus (Dreambreaker) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Cerberus (Dreambreaker) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Cerberus (Dreambreaker) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cerberus (Dreambreaker) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cerberus (Dreambreaker) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses attacks that ignore Defense and Resistance.
  • The enemy uses attacks that ignore Mirror Image and Magic Barrier.
  • The enemy uses strong wind, earth, and lightning attacks.
  • The enemy uses attacks that Blind, Silence, Berserk, and Sap, ignoring resistances.
  • The enemy uses Dreambreaker Gravija to deal damage that can break the damage cap, reducing targets' HP to 1.
  • The enemy uses Graviga and Ultimate Graviga, which deal damage proportional to targets' max HP, ignoring resistances.
  • The enemy uses Ultimate Roar to briefly raise its Attack and Magic.
  • The enemy uses Dispel to remove debuffs.
  • The enemy uses an unremovable Triple to attack with reduced delay.
  • The enemy uses Dampen Cold to raise its ice resistance level by 3.
  • The enemy uses Ultimate Full Break and Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • When a hero without Record Synergy is in the party, the enemy uses Dreambreaker Stop, which ignores resistances and Debuff Barrier.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.

Comments on this page(1)
Newest
Highest rated
Post a comment...
Show more comments
Post a comment...
Popular pages
Commented pages
Recently updated pages