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Azulmagia (Dreambreaker)(Dreambreaker - Azulmagia(Classic) Dreambreaker - Azulmagia)

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Azulmagia (Dreambreaker)



Abilities

Azulmagia
Attack Deal physical damage to one target.
Rage level rises to 1! Deal physical damage to one target.
Rage level rises to 2! Deal physical damage to one target.
Rage level rises to 3! Deal physical damage to one target.
Rage fades! Deal physical damage to one target.
Rage level falls to 1! Deal physical damage to one target.
Rage level falls to 2! Deal physical damage to one target.
Goblin Punch Deal ranged physical damage to all targets in range.
Aerora Deal magic wind damage to all targets in range.
Flame Thrower Deal magic fire damage to all targets.
Death Claws Deal damage to all targets in range proportional to their current HP, ignoring resistances, Mirror Image, and Magic Barrier, and Paralyze them.
Aeroga Deal magic wind damage to all targets.
Dreambreaker Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Moon Flute Berserk all targets in range.
Meditate Temporarily raise the user's Defense and Resistance.
Ultimate Goblin Punch Deal ranged physical damage to all targets.
Ultimate Flame Thrower Deal magic fire damage to all targets, and Sap them.
Ultimate Mighty Guard Grant Protect, Shell, Haste, and Regen to the user.
Ultimate Mind Blast Deal magic non-elemental damage to all targets in range, and Paralyze and Sap them.
Ultimate Missile Deal damage to all targets proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier, and reduce their healing.
Ultimate Aeroga Deal magic wind damage to all targets.
Ultimate Meditate Briefly raise the user's Attack, Magic, Defense, Resistance, and Mind.
Dreambreaker Aqua Breath Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dreambreaker Flame Thrower Deal magic fire and non-elemental damage to all targets, ignoring Magic Barrier and Resistance, and Sap them.
Dreambreaker Mind Blast Deal magic non-elemental damage to all targets in range, and Paralyze and Sap them.
Dreambreaker Memory's End KO the party.
Self-Destruct Deal magic fire damage to all targets, ignoring Magic Barrier.
Dreambreaker Missile Deal damage to all targets, reducing their HP to 1.
Dreambreaker Stop Stop specific targets, ignoring Debuff Barrier.

Elements

Azulmagia
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Azulmagia
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Azulmagia
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The enemy uses strong fire and wind attacks.
  • The enemy uses attacks that Paralyze, Berserk, and Sap, ignoring resistances.
  • The enemy uses Ultimate Mighty Guard to grant itself Protect, Shell, Haste, and Regen.
  • The enemy uses Ultimate Missile, which deals damage proportional to targets' max HP, ignoring resistances, Mirror Image, and Magic Barrier, and reduces the effects of healing.
  • The enemy uses Meditate to temporarily raise its Defense and Resistance.
  • The enemy uses Ultimate Meditate to briefly raise its Attack, Magic, Defense, Resistance, and Mind.
  • The enemy uses Dreambreaker Full Break to briefly lower Attack, Magic, Defense, and Resistance.
  • When a hero without Record Synergy is in the party, the enemy uses Dreambreaker Stop, which ignores resistances and Debuff Barrier.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases it takes less damage, deals more damage, and its actions get faster.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it uses Dreambreaker Memory's End, which will KO the entire party.
  • When defeated, the enemy uses Self-Destruct, which ignores Magic Barrier.

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