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Bahamut (Dragonking)(Door of Prayer(Classic) Door of Prayer)

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Bahamut (Dragonking)



Abilities

Bahamut (Dragonking) (Phase 1)
Dragonking Megaflare Deal fixed damage that can break the damage cap to all targets, and briefly raise their Pain Level by 2. Damage dealt depends on the number of Historia Souls.
Ultimate Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Gravija Deal damage to all targets proportional to their current HP, ignoring resistances.
Antiheal Briefly reduce the healing of all targets.
Flare Deal magic non-elemental damage to all targets.
Claw Swipe Deal two ranged physical attacks with varying damage to all targets, ignoring Mirror Image.
Ultimate Twilight Wings Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Dragonking Twilight Wings Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Ultimate Impulse Deal damage to all targets proportional to their max HP, ignoring resistances.
Dragonking Impulse Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Ultimate Diaja Deal magic holy damage to all targets, ignoring Resistance.
Dragonking Shadow Flare Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Lightning Bolt Deal damage to all targets in range proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them.
Cursed Eyes Blind all targets in range, ignoring Debuff Barrier.
Dampen Water Raise the user's water resistance level by 3.
Ultimate Comet Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.
Ultimate Umbral Frenzy Deal two ranged physical attacks with varying damage to all targets in range, ignoring Mirror Image and Defense.

Bahamut (Dragonking) (Phase 2)
Dragonking Megaflare Deal fixed damage that can break the damage cap to all targets, and briefly raise their Pain Level by 2. Damage dealt depends on the number of Historia Souls.
Judgment of Light Deal four magic non-elemental attacks to all targets, ignoring Magic Barrier and Resistance.
Dragonking Challenging Roar Deal fixed damage to all targets, and briefly reduce their healing. Damage dealt and healing reduction depend on the number of Historia Souls.
Ultimate Memory Bite Remove one bar from the Soul Break Gauge of all targets in range.
Dragonking Memory Bite Remove two bars from the Soul Break Gauge of all targets in range.
Ancient Recall Generate an additional Historia Soul for the user.
Dragonking Sphere Ray Deal fixed damage to all targets in range, ignoring Debuff Barrier, and Interrupt them. Damage dealt depends on the number of Historia Souls.
Dragonking Wing Wall Briefly raise the user's resistance to all damage.
Dragonking Claw Swipe Deal two ranged physical attacks with varying damage to all targets, ignoring Mirror Image and Defense.
Ultimate Flare Star Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance.
Dragonking Flare Star Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dampen Water Raise the user's water resistance level by 3.
Ultimate Comet Deal magic non-elemental damage to all targets in range, ignoring Magic Barrier and Resistance.

Bahamut (Dragonking) (Phase 3)
Dragonking Megaflare Deal fixed damage that can break the damage cap to all targets, and briefly raise their Pain Level by 2. Damage dealt depends on the number of Historia Souls.
Dragonking Full Break Briefly lower the Attack, Magic, Defense, and Resistance of all targets.
Graviga Deal damage to all targets proportional to their current HP, ignoring resistances.
Dragonking Claw Swipe Deal two ranged physical attacks with varying damage to all targets, ignoring Mirror Image and Defense.
Dragonking Twilight Wings Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Dragonking Giga-Graviton Deal damage to all targets, reducing their HP to 1. Can break the damage cap.
Dragonking Flare Star Deal magic non-elemental damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Dragonking Impulse Deal damage to all targets proportional to their max HP, ignoring their resistances, Mirror Image, and Magic Barrier.
Ultimate Diaja Deal magic holy damage to all targets, ignoring Resistance.
Lightning Bolt Deal damage to all targets in range proportional to their max HP, ignoring resistances, Mirror Image, and Magic Barrier, and Sap them.
Berserk Berserk all targets in range.
Dampen Water Raise the user's water resistance level by 3.

Elements

Bahamut (Dragonking) (Phase 1)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Bahamut (Dragonking) (Phase 2)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Bahamut (Dragonking) (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Bahamut (Dragonking) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Bahamut (Dragonking) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Bahamut (Dragonking) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Bahamut (Dragonking) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Bahamut (Dragonking) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Bahamut (Dragonking) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The more heroes with Record Synergy in the party, the less damage the enemy will deal, and the more damage you'll deal. At least four heroes with Record Synergy recommended.
  • Lv 99 or higher Historia Crystals recommended.
  • The attacks of heroes without Record Synergy deal reduced damage.
  • The abilities used differ depending on the number of heroes with Record Synergy.
  • The enemy uses strong holy attacks.
  • The enemy uses Dampen Water to raise its water resistance level by 3.
  • The enemy uses attacks that Blind, Berserk, Sap, and Interrupt, ignoring resistances.
  • The enemy uses Cursed Eyes, which ignores Debuff Barrier.
  • The enemy uses Graviga and Gravija to deal damage proportional to targets' current HP, ignoring resistances.
  • The enemy uses Ultimate Memory Bite and Dragonking Memory Bite, which deplete the Soul Break Gauge.
  • The enemy uses Dragonking Wing Wall, which briefly raises resistance to all damage.
  • After the enemy's HP falls below a certain amount, it gains a Historia Soul.
  • The enemy uses abilities with effects that vary depending on its Historia Soul count, such as Dragonking Challenging Roar and Dragonking Megaflare, as well as Dragonking Sphere Ray, which ignores Debuff Barrier.
  • Heroes can use Soul Breaks or Limit Breaks to reduce the number of Historia Souls based on how much of the Soul Break Gauge or Limit Break Gauge is depleted.
  • After the enemy's HP falls below a certain amount, it gains King's Rage.
  • A certain number of turns after gaining King's Rage, the enemy uses Dragonking Megaflare to KO the entire party.
  • Deal 20,000 damage or more to the enemy seven times to remove King's Rage.
  • The enemy uses Dragonking Giga-Graviton to deal damage that can break the damage cap, reducing HP to 1.
  • The enemy uses Ultimate Full Break and Dragonking Full Break, which briefly lower Attack, Magic, Defense, and Resistance.
  • When heroes without Record Synergy deal damage with Soul Breaks or Limit Breaks, the enemy counters with Dragonking Full Break.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases, it takes less damage and deals more damage.
  • Deal damage greater than the damage cap to lower the Rage level by 1.
  • If the fight lasts too long and you haven't reduced the enemy's HP enough, it gains King's Rage and uses Dragonking Megaflare, which will KO the entire party.

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