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Piett(Escaping the Imperial Capital (+)(Classic) Escaping the Imperial Capital (+))

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Piett



Abilities

Piett (Normal)
Machine Gun Deal ranged physical damage to one target.
Running Fire Deal ranged physical damage to four random targets.
Grenade Deal ranged physical fire damage to three adjacent targets.
Gunblade Strike Deal physical damage to one target.
Dodge Temporarily raise the user's Evasion.

Piett (Weak)
Machine Gun Deal ranged physical damage to one target.
Running Fire Deal ranged physical damage to four random targets.
Grenade Deal ranged physical fire damage to three adjacent targets.
Gunblade Strike Deal physical damage to one target.
Dodge Temporarily raise the user's Evasion.

Piett (Very Weak)
Machine Gun Deal ranged physical damage to one target.
Running Fire Deal ranged physical damage to four random targets.
Grenade Deal ranged physical fire damage to three adjacent targets.
Gunblade Strike Deal physical damage to one target.
Dodge Temporarily raise the user's Evasion.

Elements

Piett (Normal)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Piett (Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Piett (Very Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Piett (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Piett (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Piett (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Piett (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Piett (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Piett (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses only physical attacks.
  • The enemy uses Dodge to temporarily raise its Evasion.

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