[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

General (Ultimate)(Keeper of the Blade (Ultimate)(Classic) Keeper of the Blade (Ultimate))

Last updated :

General (Ultimate)



Abilities

General (Ultimate) (Normal)
Attack Deal physical damage to two random targets.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Bio Deal magic poison damage to all targets.
Ultimate Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Ultimate Bio Deal magic poison damage to all targets, ignoring their Resistance.
Ultimate Holy Sword Deal physical damage to all targets, ignoring their Defense.
Attack Deal physical damage to one target.

General (Ultimate) (Weak)
Attack Deal physical damage to two random targets.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Bio Deal magic poison damage to all targets.
Ultimate Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Ultimate Bio Deal magic poison damage to all targets, ignoring their Resistance.
Ultimate Holy Sword Deal physical damage to all targets, ignoring their Defense.
Attack Deal physical damage to one target.

General (Ultimate) (Very Weak)
Attack Deal physical damage to two random targets.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Bio Deal magic poison damage to all targets.
Ultimate Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Ultimate Bio Deal magic poison damage to all targets, ignoring their Resistance.
Ultimate Holy Sword Deal physical damage to all targets, ignoring their Defense.
Attack Deal physical damage to one target.

Elements

General (Ultimate) (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

General (Ultimate) (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

General (Ultimate) (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

General (Ultimate) (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
General (Ultimate) (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
General (Ultimate) (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

General (Ultimate) (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

General (Ultimate) (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

General (Ultimate) (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy uses attacks that ignore Defense and Resistance.
  • The enemy uses strong dark and poison attacks.

Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages