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Leviathan (Physical Allowed)(Imperial)

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Leviathan (Imperial)



Abilities

Leviathan (Imperial) (Phase 1)
Imperial Tidal Wave Deal magic water damage to all enemies and allies, ignoring Magic Barrier. Can break the damage cap.
Imperial Aqua Breath Deal magic water damage to all targets.
Imperial Water Cutter Deal ranged physical water damage to all targets, and Sap them.
Primal Essence Deal magic prismatic elemental damage to all targets, ignoring Resistance.
Imperial Waterja Deal magic water damage to all targets.
Tail Rush Deal ranged physical damage to all targets.
Lightning Diffusion Weaken the lightning infusion of all targets.
Water Cutter Deal ranged physical water damage to all targets.
Waterga Deal magic water damage to all targets.
Tidal Roar Deal physical damage to one target.
Osmoga Reduce the ability uses of both abilities of all targets in range by 3.
Suffocating Water Cannon Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 10.
Suffocating Waterburst Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 5.
Rage of the Deep Deal magic water damage to all targets, and Doom them (Countdown 10).
Curse of the Deep Doom all targets in range (Countdown 5).
Tsunami Deal damage to all targets proportional to their max HP, ignoring their resistances.
Flood Deal damage to all targets proportional to their current HP, ignoring their resistances.
Tail Dart Deal ranged physical water damage to all targets in range, and Stop them.

Leviathan (Imperial) (Phase 2)
Imperial Tidal Wave Deal magic water damage to all enemies and allies, ignoring Magic Barrier. Can break the damage cap.
Imperial Aqua Breath Deal magic water damage to all targets.
Imperial Water Cutter Deal ranged physical water damage to all targets, and Sap them.
Primal Essence Deal magic prismatic elemental damage to all targets, ignoring Resistance.
Imperial Waterja Deal magic water damage to all targets.
Tail Rush Deal ranged physical damage to all targets.
Lightning Diffusion Weaken the lightning infusion of all targets.
Water Cutter Deal ranged physical water damage to all targets.
Waterga Deal magic water damage to all targets.
Roar of the Deep Raise the user's water attack level by 2, and grant them Protect and Shell.
Tidal Roar Deal physical damage to one target.
Osmoga Reduce the ability uses of both abilities of all targets in range by 3.
Suffocating Water Cannon Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 10.
Suffocating Waterburst Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 5.
Rage of the Deep Deal magic water damage to all targets, and Doom them (Countdown 10).
Curse of the Deep Doom all targets in range (Countdown 5).
Tsunami Deal damage to all targets proportional to their max HP, ignoring their resistances.
Flood Deal damage to all targets proportional to their current HP, ignoring their resistances.
Tail Dart Deal ranged physical water damage to all targets in range, and Stop them.

Leviathan (Imperial) (Phase 3)
Imperial Tidal Wave Deal magic water damage to all enemies and allies, ignoring Magic Barrier. Can break the damage cap.
Imperial Aqua Breath Deal magic water damage to all targets.
Imperial Water Cutter Deal ranged physical water damage to all targets, and Sap them.
Primal Essence Deal magic prismatic elemental damage to all targets, ignoring Resistance.
Imperial Waterja Deal magic water damage to all targets.
Tail Rush Deal ranged physical damage to all targets.
Lightning Diffusion Weaken the lightning infusion of all targets.
Water Cutter Deal ranged physical water damage to all targets.
Waterga Deal magic water damage to all targets.
Roar of the Deep Raise the user's water attack level by 2, and grant them Protect and Shell.
Blessing of the Deep Raise the user's lightning resistance level by 2, and temporarily raise their Defense, Resistance, and Mind.
Tidal Roar Deal physical damage to one target.
Osmoga Reduce the ability uses of both abilities of all targets in range by 3.
Suffocating Water Cannon Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 10.
Suffocating Waterburst Deal magic water damage to all targets in range, ignoring Magic Barrier and Resistance, and reduce their Doom countdown by 5.
Rage of the Deep Deal magic water damage to all targets, and Doom them (Countdown 10).
Curse of the Deep Doom all targets in range (Countdown 5).
Tsunami Deal damage to all targets proportional to their max HP, ignoring their resistances.
Flood Deal damage to all targets proportional to their current HP, ignoring their resistances.
Tail Dart Deal ranged physical water damage to all targets in range, and Stop them.

Leviathan
Air Bubble Increase the Doom countdown of one target by 10.
Air Bubble Increase the Doom countdown of one target by 15.
Air Bubble Increase the Doom countdown of one target by 20.
Rage level rises to 1! Deal physical damage to one target.
Rage level rises to 2! Deal physical damage to one target.
Rage level rises to 3! Deal physical damage to one target.
Rage fades! Deal physical damage to one target.
Rage level falls to 1! Deal physical damage to one target.
Rage level falls to 2! Deal physical damage to one target.
Attack Deal physical damage to one target.

Bubble
Attack Deal physical damage to one target.

Elements

Leviathan (Imperial) (Phase 1)
Fire
Ice
Lightning
NULL
NULL
Slight Weakness

Earth
Wind
Water
NULL
NULL
ABSORB

Holy
Dark
Poison
NULL
NULL
NULL

Leviathan (Imperial) (Phase 2)
Fire
Ice
Lightning
NULL
NULL
Slight Weakness

Earth
Wind
Water
NULL
NULL
ABSORB

Holy
Dark
Poison
NULL
NULL
NULL

Leviathan (Imperial) (Phase 3)
Fire
Ice
Lightning
NULL
NULL
Slight Weakness

Earth
Wind
Water
NULL
NULL
ABSORB

Holy
Dark
Poison
NULL
NULL
NULL

Leviathan
Fire
Ice
Lightning
NULL
NULL
Slight Weakness

Earth
Wind
Water
NULL
NULL
ABSORB

Holy
Dark
Poison
NULL
NULL
NULL

Bubble
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Leviathan (Imperial) (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Leviathan (Imperial) (Phase 2)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Leviathan (Imperial) (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Leviathan
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Bubble
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

Leviathan (Imperial) (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Leviathan (Imperial) (Phase 2)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Leviathan (Imperial) (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Leviathan
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Bubble
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

  • The enemy has resistance to all damage, and magic and ninjutsu attacks also deal reduced damage.
  • While infused with the power of lightning, the lightning damage you deal to the enemy increases.
  • The enemy Dooms all allies at the beginning of battle.
  • Doom is reapplied even if some heroes lose the debuff, such as when they are KO'd and revived.
  • When the enemy uses Imperial Aqua Breath, bubbles are formed depending on the number of heroes infused with the power of lightning, and the lightning-infused state of party members. Heroes can break bubbles to increase their Doom countdown.
  • The enemy uses attacks that Stop and Sap, ignoring resistances.
  • The enemy uses Imperial Tidal Wave to deal magic water damage to all enemies and allies, ignoring Magic Barrier. Imperial Tidal Wave can break the damage cap.
  • The enemy uses Lightning Diffusion to weaken infusion with the power of lightning.
  • The enemy uses Curse of the Deep to Doom one target (Countdown 5).
  • The enemy uses Primal Essence, which deals all types of elemental damage, ignoring Resistance.
  • The enemy uses Suffocating Water Cannon and Suffocating Waterburst to deal magic water damage, ignoring Magic Barrier and Resistance, and reducing the Doom countdown.
  • The enemy uses Roar of the Deep to raise its water attack level by 2, and grant itself Protect and Shell.
  • After a certain number of turns passes, or when the enemy loses a certain amount of HP, its Rage level increases up to a maximum of 3.
  • When the enemy's Rage level increases it takes less damage, deals more damage, and its actions get faster.
  • Deal damage greater than the damage cap to lower the Rage level by 1.

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