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Dark Odin(Dark Odin Record Dark Odin Record)

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Dark Odin



Abilities

Dark Odin (Phase 1)
Savage Warp Remove all targets from the battle.

Dark Odin (Phase 2: Fire, Weakness: Water)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Firaga Deal magic fire damage to all targets.
Firaja Deal magic fire damage to all targets, ignoring Resistance.
Barwater Raise the user's water resistance level by 2.
Empower Fire Raise the user's fire attack level by 1.
Waterga Deal magic water damage to all targets.
Explosive Flame Deal two magic fire attacks to all targets, and Sap them.
Mighty Guard Grant Protect, Shell, and Haste to the user.
Savage Meltdown Deal magic fire damage to all targets, ignoring Magic Barrier, and Sap them.
Savage Flare Deal magic fire damage to all enemies and allies, ignoring Magic Barrier. Can break the damage cap.
Savage Firaja Deal magic fire damage to all targets, ignoring Magic Barrier and Resistance, and lower their fire resistance level by 2.
Fire Zanokuken Deal two ranged physical fire attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical water, fire, and ice damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Ice, Weakness: Fire)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Blizzaga Deal magic ice damage to all targets, ignoring Resistance.
Blizzaja Deal magic ice damage to all targets, ignoring Resistance.
NulFire Raise the user's fire resistance level by 2.
Enblizzard Raise the user's ice attack level by 1.
Frost Blast Deal magic ice damage to all targets, ignoring Resistance, and Sap them.
Savage Northern Cross Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance. Can break the damage cap.
Savage Collision Deal ranged physical ice damage to all targets.
Savage Blizzaja Deal magic ice damage to all targets, ignoring Magic Barrier and Resistance, and lower their ice resistance level by 2.
Ice Zanokuken Deal two ranged physical ice attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical fire, ice, and wind damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Wind, Weakness: Ice)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Aeroga Deal magic wind damage to all targets, ignoring their Resistance.
NulFrost Raise the user's ice resistance level by 2.
Enaero Raise the user's wind attack level by 1.
Blizzaga Deal magic ice damage to all targets, ignoring Resistance.
Haste Grant Haste to the user.
Savage Enaero Raise the user's wind attack level by 3.
Savage Aerial Slash Deal ranged physical wind damage to all targets, ignoring Mirror Image.
Savage Aeroja Deal magic wind damage to all targets, ignoring Magic Barrier and Resistance, and lower their wind resistance level by 2.
Wind Zanokuken Deal two ranged physical wind attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical ice, wind, and earth damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Earth, Weakness: Wind)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Quakega Deal magic earth damage to all targets, ignoring Resistance.
Quakeja Deal magic earth damage to all targets, ignoring Resistance.
Dampen Air Raise the user's wind resistance level by 2.
Empower Earth Raise the user's earth attack level by 1.
Mighty Guard Grant Protect, Shell, and Haste to the user.
Fortify Temporarily raise the Defense and Resistance of the user.
Savage Earthquake Deal magic earth damage to all targets, ignoring Resistance.
Savage Grand Attack Deal ranged physical earth damage to all targets, ignoring Mirror Image.
Savage Quakeja Deal magic earth damage to all targets, ignoring Magic Barrier and Resistance, and lower their earth resistance level by 2.
Earth Zanokuken Deal two ranged physical earth attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical wind, earth, and lightning damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Savage Gungnir Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Lightning, Weakness: Earth)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Thundaga Deal magic lightning damage to all targets, ignoring Resistance.
Thundaja Deal magic lightning damage to all targets, ignoring Resistance.
Enthunder Raise the user's lightning attack level by 1.
Quakega Deal magic earth damage to all targets, ignoring Resistance.
Thunder Slash Deal ranged physical lightning damage to all targets in range, ignoring Mirror Image, and Paralyze them.
Thunderburst Deal magic lightning damage to all targets in range, ignoring Magic Barrier, and Interrupt their actions.
Turmoil Temporarily raise the user's Attack and Magic.
Savage Trine Deal magic lightning damage to all targets in range, ignoring Magic Barrier and Resistance, and Paralyze them.
Savage Thunder Call Deal magic lightning damage to all targets, and Interrupt their actions. Can break the damage cap.
Savage Thundaja Deal magic lightning damage to all targets, ignoring Magic Barrier and Resistance, and lower their lightning resistance level by 2.
Lightning Zanokuken Deal two ranged physical lightning attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical earth, lightning, and water damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Water, Weakness: Lightning)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Waterga Deal magic water damage to all targets, ignoring Resistance.
Waterja Deal magic water damage to all targets, ignoring Resistance.
NulShock Raise the user's lightning resistance level by 2.
Empower Water Raise the user's water attack level by 1.
Mighty Guard Grant Protect, Shell, and Haste to the user.
Petrifying Slash Deal ranged physical water damage to three adjacent targets, ignoring Defense, and Petrify them.
Chain Waterja Deal four magic water attacks to all targets.
Savage Flood Deal magic water damage to all targets in range, ignoring Resistance, and Stop them.
Savage Tsunami Deal magic water damage to all targets, ignoring Magic Barrier. Can break the damage cap.
Savage Waterja Deal magic water damage to all targets, ignoring Magic Barrier and Resistance, and lower their water resistance level by 2.
Water Zanokuken Deal two ranged physical water attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical lightning, water, and fire damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Holy, Weakness: Dark)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Holy Deal magic holy damage to all targets, ignoring their Resistance.
Holyja Deal magic holy damage to all targets.
Dampen Dark Raise the user's dark resistance level by 2.
Enlight <<not translated yet>>
Crown Deal magic holy damage to all targets in range, and Confuse them.
Banishga Deal magic holy damage to all targets in range, ignoring Resistance, and remove their buffs.
Sleepja Sleep all targets in range.
Savage Diaja Deal magic holy damage to all targets. Can break the damage cap.
Savage Climhazzard Deal ranged physical holy damage to all targets, ignoring Mirror Image, and Sap them.
Savage Holyja Deal magic holy damage to all targets, ignoring Magic Barrier and Resistance, and lower their holy resistance level by 2.
Holy Zanokuken Deal two ranged physical holy attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical holy, dark, and poison damage to all targets, ignoring Defense.
Quick Draw Deal damage to all targets proportional to their max HP, ignoring their resistances.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Dark, Weakness: Holy)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Darkga Deal magic dark damage to all targets, ignoring their Resistance.
Darkja Deal magic dark damage to all targets, ignoring their Resistance.
Endark Raise the user's dark attack level by 1.
Holy Deal magic holy damage to all targets, ignoring their Resistance.
Death KO one target.
Curse Deal ranged physical dark damage to all targets in range, and Silence and Blind them.
Doom Doom all targets (Countdown 120).
Unholy Darkness Deal magic dark damage to all targets in range, ignoring Resistance, and reduce their Doom countdown by 10.
Savage Shadow Flare Deal magic dark damage to all targets, ignoring Magic Barrier, and reduce their Doom countdown by 20.
Savage Cross Break Deal ranged physical dark damage to all targets, ignoring Mirror Image.
Savage Darkja Deal magic holy damage to all targets, ignoring Magic Barrier and Resistance, and lower their dark resistance level by 2.
Dark Zanokuken Deal two ranged physical dark attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical holy, dark, and poison damage to all targets, ignoring Defense.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Dark Odin (Phase 2: Poison, Weakness: Poison)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Bioga Deal magic poison damage to all targets, ignoring their Resistance.
Bioja Deal magic poison damage to all targets, ignoring Resistance, and Poison them.
Barpoison Raise the user's poison resistance level by 2.
Empoison Raise the user's poison attack level by 1.
Savage Curse Deal ranged physical poison damage to three adjacent targets, ignoring Defense, and Confuse, Blind, and Silence them.
Savage Confuseja Confuse all targets in range, ignoring Debuff Barrier.
Savage Bioja Deal magic poison damage to all targets, ignoring Magic Barrier and Resistance, and lower their poison resistance level by 2.
Poison Zanokuken Deal two ranged physical poison attacks to all targets, ignoring Defense.
Elemental Drive Deal ranged physical holy, dark, and poison damage to all targets, ignoring Defense.
Quick Draw Deal damage to all targets proportional to their max HP, ignoring their resistances.
Blade Bash Deal damage to all targets proportional to their current HP, ignoring resistances.
Skill Slash Reduce the ability uses of both abilities of all targets.

Dark Odin (Phase 3)
Savage Warp Remove all targets from the battle.
Prance Deal physical damage to one target.
Zantetsuken Deal ranged physical damage to all targets, ignoring Mirror Image and Defense.
Gungnir Deal ranged physical damage to one target.
Savage Zantetsuken Deal a fixed amount of damage to all targets.
Blade Bash Deal damage to all targets proportional to their current HP, ignoring resistances.
Savage Gungnir Deal damage to all targets proportional to their current HP, ignoring resistances, Mirror Image, Magic Barrier, and Debuff Barrier, and Interrupt their actions.
Savage Elemental Drive Deal four ranged physical water, fire, and ice attacks to all targets, ignoring Mirror Image and Defense.
Savage Elemental Drive Deal four ranged physical wind, earth, and lightning attacks to all targets, ignoring Mirror Image and Defense.
Savage Elemental Drive Deal four ranged physical holy, dark, and poison attacks to all targets, ignoring Mirror Image and Defense.
Savage Zantetsuken Three KO the party.
Savage Skill Slash Reduce the ability uses of a single ability of all targets by 3.
Savage Zantetsuken One Deal fixed damage to all targets. Damage dealt depends on the user's Rage level.
Savage Zantetsuken Two Deal fixed damage to all targets. Damage dealt depends on the user's Rage level.
Prance Deal ranged physical damage to all targets, all targets in range, or one target, ignoring Defense.
Elemental Drive Deal fixed damage to all targets.
Skill Slash Reduce the ability uses of both abilities of all targets.
Gleipnir Stop the current magicite timer.

Elements

Dark Odin (Phase 1)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dark Odin (Phase 2: Fire, Weakness: Water)
Fire
Ice
Lightning
ABSORB
NULL
NULL

Earth
Wind
Water
NULL
NULL
Slight Weakness

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Ice, Weakness: Fire)
Fire
Ice
Lightning
Slight Weakness
ABSORB
NULL

Earth
Wind
Water
NULL
NULL
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Wind, Weakness: Ice)
Fire
Ice
Lightning
NULL
Slight Weakness
NULL

Earth
Wind
Water
NULL
ABSORB
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Earth, Weakness: Wind)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
ABSORB
Slight Weakness
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Lightning, Weakness: Earth)
Fire
Ice
Lightning
NULL
NULL
ABSORB

Earth
Wind
Water
Slight Weakness
NULL
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Water, Weakness: Lightning)
Fire
Ice
Lightning
NULL
NULL
Slight Weakness

Earth
Wind
Water
NULL
NULL
ABSORB

Holy
Dark
Poison
NULL
NULL
NULL

Dark Odin (Phase 2: Holy, Weakness: Dark)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
NULL
NULL
NULL

Holy
Dark
Poison
ABSORB
Slight Weakness
NULL

Dark Odin (Phase 2: Dark, Weakness: Holy)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
NULL
NULL
NULL

Holy
Dark
Poison
Slight Weakness
ABSORB
NULL

Dark Odin (Phase 2: Poison, Weakness: Poison)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
NULL
NULL
NULL

Holy
Dark
Poison
NULL
NULL
Slight Weakness

Dark Odin (Phase 3)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
Slight Weakness
Slight Weakness
Slight Weakness

Holy
Dark
Poison
Slight Weakness
Slight Weakness
Slight Weakness

Debuff Immunities

Dark Odin (Phase 1)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Fire, Weakness: Water)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Ice, Weakness: Fire)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Wind, Weakness: Ice)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Earth, Weakness: Wind)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Lightning, Weakness: Earth)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Water, Weakness: Lightning)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Holy, Weakness: Dark)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Dark, Weakness: Holy)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 2: Poison, Weakness: Poison)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions
Dark Odin (Phase 3)
Poison Silence Paralyze Confuse
Slow Stop Reflect Blind
Sleep Petrify Doom Instant KO
Berserk Sap Interrupt actions

Break Resistance

Dark Odin (Phase 1)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Fire, Weakness: Water)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Ice, Weakness: Fire)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Wind, Weakness: Ice)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Earth, Weakness: Wind)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Lightning, Weakness: Earth)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Water, Weakness: Lightning)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Holy, Weakness: Dark)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Dark, Weakness: Holy)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 2: Poison, Weakness: Poison)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dark Odin (Phase 3)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The element of the first attack you use becomes effective against Dark Odin, but this awakens elemental power in him, too. To find a path to victory, think back on your previous battles with other creatures. Note that if you don't use an elemental attack, you'll be denied the chance to fight, and sent to the far reaches of the dimension. The final blow that Dark Odin unleashes can rend the very fabric of this Battle Record. Your chance of victory is slim if all his powers are awakened, so end the battle as quickly as you can. May fate be on your side...
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