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The Mystic(Capital Showdown, Part 6(Elite) Capital Showdown, Part 6)

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The Mystic



Abilities

The Mystic (Normal)
Break Deal physical damage to one target.
Pummel Deal four physical attacks to random targets.
Phantom Missile Deal three ranged physical dark attacks to one target, with a chance to Confuse it.
Daemon Gust Deal ranged physical dark damage to all targets, with a chance to Confuse them.
Mystic Stance Empower Self

The Mystic (Empowered)
Break Deal physical damage to one target.
Pummel Deal four physical attacks to random targets.
Phantom Missile Deal three ranged physical dark attacks to one target, with a chance to Confuse it.
Daemon Gust Deal ranged physical dark damage to all targets, with a chance to Confuse them.
Mystic Stance Empower Self

The Mystic (Rampaging)
Break Deal physical damage to one target.
Pummel Deal four physical attacks to random targets.
Phantom Missile Deal three ranged physical dark attacks to one target, with a chance to Confuse it.
Daemon Gust Deal ranged physical dark damage to all targets, with a chance to Confuse them.
Rampage Rush Deal five physical dark attacks to random targets, with a chance to Confuse them.

The Mystic (Hyper Mode, Normal)
Break Deal physical damage to one target.
Pummel Deal four physical attacks to random targets.
Phantom Missile Deal three ranged physical dark attacks to one target, with a chance to Confuse it.
Daemon Gust Deal ranged physical dark damage to all targets, with a chance to Confuse them.
Rampage Rush Deal five physical dark attacks to random targets, with a chance to Confuse them.
Hyper Daemon Blade Deal physical dark damage to all targets, with a chance to Confuse them.

The Mystic (Hyper Mode, Weak)
Break Deal physical damage to one target.
Pummel Deal four physical attacks to random targets.
Phantom Missile Deal three ranged physical dark attacks to one target, with a chance to Confuse it.
Daemon Gust Deal ranged physical dark damage to all targets, with a chance to Confuse them.
Rampage Rush Deal five physical dark attacks to random targets, with a chance to Confuse them.
Hyper Daemon Blade Deal physical dark damage to all targets, with a chance to Confuse them.

Elements

The Mystic (Normal)
Fire
Ice
Lightning
Slight Weakness
RESIST
RESIST

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

The Mystic (Empowered)
Fire
Ice
Lightning
Slight Weakness
RESIST
RESIST

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

The Mystic (Rampaging)
Fire
Ice
Lightning
Slight Weakness
RESIST
RESIST

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

The Mystic (Hyper Mode, Normal)
Fire
Ice
Lightning
Slight Weakness
RESIST
RESIST

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

The Mystic (Hyper Mode, Weak)
Fire
Ice
Lightning
Slight Weakness
RESIST
RESIST

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

The Mystic (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
The Mystic (Empowered)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
The Mystic (Rampaging)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
The Mystic (Hyper Mode, Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
The Mystic (Hyper Mode, Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

The Mystic (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

The Mystic (Empowered)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

The Mystic (Rampaging)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

The Mystic (Hyper Mode, Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

The Mystic (Hyper Mode, Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The Mystic uses only physical attacks, kupo!
The Mystic uses Break to deal physical damage to one target, Pummel to deal four physical attacks to random targets, Phantom Missile to deal three ranged physical dark attacks to one target with a chance to Confuse it, and Daemon Gust to deal ranged physical dark damage to all targets with a chance to Confuse them, kupo!
The enemy also uses Mystic Stance to buff itself.
After the Mystic uses Mystic Stance twice, it starts Rampaging.
While Rampaging, the Mystic uses Rampage Rush to deal five physical dark attacks to random targets, with a chance to Confuse them, kupo!
After using Rampage Rush, the enemy returns to Normal form.
When the Mystic's HP is reduced to 0, it fully heals and enters Hyper Mode, kupo.
While in Hyper Mode, the Mystic uses Hyper Daemon Blade to deal physical dark damage to all targets, with a chance to Confuse them.
The Mystic has a Slight Weakness to fire, so abilities like Chain Firaga work well, kupo.
Although the enemy is resistant to break debuffs, it pays to use abilities like Armor Breakdown and Mental Breakdown to weaken it, kupo.
Just keep in mind that the Mystic resists ice and lightning attacks!
Defeat the Mystic in Hyper Mode to win the battle, kupo!
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