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Quetzalcoatl(Journey of Three(Elite) Steyliff Grove, Part 2)

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Quetzalcoatl



Abilities

Quetzalcoatl (Ground, Normal)
Head Shake Deal physical damage to one target.
Claw Rake Deal physical damage to one target.
Heave Deal two physical attacks to one target.
Stamp Deal physical damage to three adjacent targets.
Lightning Roar Deal magic lightning damage to all targets.

Quetzalcoatl (Weak)
Head Shake Deal physical damage to one target.
Claw Rake Deal physical damage to one target.
Heave Deal two physical attacks to one target.
Stamp Deal physical damage to three adjacent targets.
Lightning Roar Deal magic lightning damage to all targets.
Flying Claw Deal physical damage to one target.
Flying Spinstrike Deal physical damage to all targets.
Electric Breath Deal ranged physical lightning damage to three adjacent targets.
Swooping Strike Deal physical damage to two adjacent targets.

Quetzalcoatl (Very Weak)
Head Shake Deal physical damage to one target.
Claw Rake Deal physical damage to one target.
Heave Deal two physical attacks to one target.
Stamp Deal physical damage to three adjacent targets.
Lightning Roar Deal magic lightning damage to all targets.
Flying Claw Deal physical damage to one target.
Flying Spinstrike Deal physical damage to all targets.
Electric Breath Deal ranged physical lightning damage to three adjacent targets.
Swooping Strike Deal physical damage to two adjacent targets.

Quetzalcoatl (Flying, Normal)
Flying Claw Deal physical damage to one target.
Flying Spinstrike Deal physical damage to all targets.
Electric Breath Deal ranged physical lightning damage to three adjacent targets.
Swooping Strike Deal physical damage to two adjacent targets.

Elements

Quetzalcoatl (Ground, Normal)
Fire
Ice
Lightning
-
Slight Weakness
NULL

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Quetzalcoatl (Weak)
Fire
Ice
Lightning
-
Slight Weakness
NULL

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Quetzalcoatl (Very Weak)
Fire
Ice
Lightning
-
Slight Weakness
NULL

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Quetzalcoatl (Flying, Normal)
Fire
Ice
Lightning
-
Slight Weakness
NULL

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Quetzalcoatl (Ground, Normal)
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Quetzalcoatl (Weak)
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Quetzalcoatl (Very Weak)
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Quetzalcoatl (Flying, Normal)
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Quetzalcoatl (Ground, Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Quetzalcoatl (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Quetzalcoatl (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Quetzalcoatl (Flying, Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Quetzalcoatl moves back and forth between the ground and the sky, kupo! While on the ground, it blasts the whole party with abilities like the magic lightning attack Lightning Roar. While in the air, it uses abilities like the group physical attack Aerial Swoop, and it's also out of reach of melee attacks, so don't get caught flat-footed, kupo. Quetzalcoatl has a Slight Weakness to ice, so fend it off with ice abilities. Just be aware that it's Immune to lightning and resistant to break debuffs, kupo!
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